COuttroStats::CalcPZStats
0x00686b80 · 631 bytes · __thiscall
_ZN12COuttroStats11CalcPZStatsER17SEndGameVoteStats
Decompiled
undefined (2 params)
/* COuttroStats::CalcPZStats(SEndGameVoteStats&) */
void __thiscall COuttroStats::CalcPZStats(COuttroStats *this,SEndGameVoteStats *param_1)
{
COuttroStats *pCVar1;
bool bVar2;
char cVar3;
CBaseEntity *this_00;
int iVar4;
uint uVar5;
char *pcVar6;
COuttroStats CVar7;
int iVar8;
COuttroStats *pCVar10;
SEndGameVoteStats *pSVar11;
longdouble lVar12;
int iVar9;
pSVar11 = param_1;
for (iVar8 = 8; iVar8 != 0; iVar8 = iVar8 + -1) {
*(undefined4 *)pSVar11 = 0;
pSVar11 = pSVar11 + 4;
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar8 = 1;
pCVar10 = this;
do {
while (((((this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar8), this_00 == (CBaseEntity *)0x0
|| (cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar3 == '\0')) ||
(*(int *)(this_00 + 0x1f6c) == 2)) ||
(cVar3 = (**(code **)(*(int *)this_00 + 0x778))(this_00), cVar3 != '\0')) ||
((iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 != 2 &&
(iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 != 3))))) {
LAB_00686bc0:
iVar8 = iVar8 + 1;
pCVar10 = pCVar10 + 2;
if (*(int *)(gpGlobals + 0x14) < iVar8) goto LAB_00686cb0;
}
iVar4 = CBaseEntity::GetTeamNumber(this_00);
uVar5 = (uint)(iVar4 != 2);
*(int *)(param_1 + uVar5 * 4) = *(int *)(param_1 + uVar5 * 4) + 1;
CVar7 = pCVar10[0x473];
if (CVar7 == (COuttroStats)0x0) {
iVar9 = *(int *)(this_00 + 0x3fc4);
if (iVar9 == 0) goto LAB_00686bc0;
LAB_00686c5b:
CVar7 = SUB41(iVar9,0);
pCVar10[0x473] = CVar7;
pCVar10[0x472] = (COuttroStats)(iVar4 != 2);
}
else if ((byte)pCVar10[0x472] != uVar5) {
iVar9 = *(int *)(this_00 + 0x3fc4);
goto LAB_00686c5b;
}
if (CVar7 == (COuttroStats)0x1) {
*(int *)(param_1 + (uint)(byte)pCVar10[0x472] * 4 + 8) =
*(int *)(param_1 + (uint)(byte)pCVar10[0x472] * 4 + 8) + 1;
CVar7 = pCVar10[0x473];
}
if (CVar7 != (COuttroStats)0x2) goto LAB_00686bc0;
pCVar1 = pCVar10 + 0x472;
iVar8 = iVar8 + 1;
pCVar10 = pCVar10 + 2;
*(int *)(param_1 + (uint)(byte)*pCVar1 * 4 + 0x10) =
*(int *)(param_1 + (uint)(byte)*pCVar1 * 4 + 0x10) + 1;
} while (iVar8 <= *(int *)(gpGlobals + 0x14));
}
LAB_00686cb0:
iVar8 = 0;
bVar2 = false;
pSVar11 = param_1;
do {
lVar12 = (longdouble)CountdownTimer::Now();
if ((*(float *)(this + 0x460) <= (float)lVar12) ||
(*(int *)(pSVar11 + 8) + *(int *)(pSVar11 + 0x10) == *(int *)pSVar11)) {
*(int *)(pSVar11 + 0x18) = 1;
lVar12 = (longdouble)CountdownTimer::Now();
if (((float)lVar12 < *(float *)(this + 0x460)) &&
(*(int *)(pSVar11 + 8) <= *(int *)(pSVar11 + 0x10))) {
bVar2 = true;
}
}
iVar8 = iVar8 + 1;
pSVar11 = pSVar11 + 4;
} while (iVar8 != 2);
if (bVar2) {
*(undefined4 *)(param_1 + 0x18) = 1;
*(undefined4 *)(param_1 + 0x1c) = 1;
}
Msg(">>>REMATCH Stats START\n");
iVar8 = 0;
do {
pcVar6 = "Finished";
if (*(int *)(param_1 + 0x18) == 0) {
pcVar6 = "Still voting";
}
iVar4 = iVar8 + 1;
Msg("Team %d: %s\n",iVar8,pcVar6);
Msg(" %d players\n",*(undefined4 *)param_1);
Msg(" %d yes\n",*(undefined4 *)(param_1 + 8));
Msg(" %d no\n",*(undefined4 *)(param_1 + 0x10));
param_1 = param_1 + 4;
iVar8 = iVar4;
} while (iVar4 != 2);
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.