ForEachPlayer<MatchPlayer>
0x00661210 · 817 bytes · __cdecl
_Z13ForEachPlayerI11MatchPlayerEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<MatchPlayer>(MatchPlayer&) */
bool ForEachPlayer<MatchPlayer>(MatchPlayer *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
char *pcVar3;
char *pcVar4;
undefined4 uVar5;
int iVar6;
bool bVar7;
char *local_44;
int local_40;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<MatchPlayer>(MatchPlayer&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00661436 to 00661484 has its CatchHandler @ 00661552 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar6 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar6 = 1;
do {
/* try { // try from 006612e3 to 00661389 has its CatchHandler @ 00661567 */
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6);
if (((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
((*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
((cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0' &&
(*(int *)(this + 0x1f6c) != 2)))))) &&
(cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0')) &&
(cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0')) {
iVar2 = _V_strlen(*(char **)param_1);
pcVar4 = *(char **)param_1;
pcVar3 = (char *)(**(code **)(*(int *)this + 0xb8))(this);
iVar2 = V_strnicmp(pcVar3,pcVar4,iVar2);
if (iVar2 != 0) {
iVar2 = CBaseEntity::GetTeamNumber(this);
cVar1 = IsASurvivorTeam(iVar2);
if (cVar1 == '\0') {
/* try { // try from 00661494 to 0066154f has its CatchHandler @ 00661567 */
iVar2 = CBaseEntity::GetTeamNumber(this);
if (iVar2 != 3) goto LAB_006614ad;
local_40 = _V_strlen(*(char **)param_1);
local_44 = *(char **)param_1;
uVar5 = (**(code **)(*(int *)this + 0x544))(this);
pcVar4 = (char *)ZombieClassName(uVar5);
}
else {
local_40 = _V_strlen(*(char **)param_1);
local_44 = *(char **)param_1;
pcVar4 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
}
iVar2 = V_strnicmp(pcVar4,local_44,local_40);
if (iVar2 != 0) goto LAB_006614ad;
}
*(CBaseEntity **)(param_1 + 4) = this;
bVar7 = false;
goto LAB_00661397;
}
LAB_006614ad:
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
}
bVar7 = true;
LAB_00661397:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar6 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.