ForEachPlayer<SetHumanTeamFunctor>
0x0043a1c0 · 773 bytes · __cdecl
_Z13ForEachPlayerI19SetHumanTeamFunctorEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<SetHumanTeamFunctor>(SetHumanTeamFunctor&) */
bool ForEachPlayer<SetHumanTeamFunctor>(SetHumanTeamFunctor *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
char cVar3;
CBaseEntity *this;
int iVar4;
int iVar5;
bool bVar6;
int local_30;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_30 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<SetHumanTeamFunctor>(SetHumanTeamFunctor&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachPlayer");
local_30 = ___atan2f_finite;
}
uVar2 = local_20;
uVar1 = local_24;
iVar5 = _DAT_0105db00;
/* try { // try from 0043a386 to 0043a3d4 has its CatchHandler @ 0043a4e0 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_0043a31c:
bVar6 = true;
LAB_0043a321:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_30 != 0) {
(**(code **)(local_30 + 0x54))(local_30,uVar1,uVar2,0,0,0);
}
return bVar6;
}
iVar5 = 1;
LAB_0043a2ed:
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if ((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) {
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_0043a31c;
goto LAB_0043a2ed;
}
/* try { // try from 0043a2a5 to 0043a2f4 has its CatchHandler @ 0043a51d */
cVar3 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 0043a433 to 0043a4da has its CatchHandler @ 0043a51d */
if (((cVar3 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((cVar3 = (**(code **)(*(int *)this + 0x16c))(this), cVar3 != '\0' &&
(((cVar3 = (**(code **)(*(int *)this + 0x778))(this), cVar3 == '\0' &&
(iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == *(int *)(param_1 + 4))) &&
(*(int *)(this + 0x23bc) != 3)))))) {
cVar3 = (**(code **)(*(int *)g_pGameRules + 0x2a8))(g_pGameRules,*(undefined4 *)param_1);
bVar6 = false;
if (cVar3 == '\0') {
iVar4 = *(int *)param_1;
cVar3 = CCSGameRules::TeamStacked(g_pGameRules,iVar4,*(int *)(param_1 + 4));
if (cVar3 == '\0') {
CCSPlayer::SwitchTeam((CCSPlayer *)this,iVar4);
CRecipientFilter::AddRecipient((CRecipientFilter *)(param_1 + 8),(CBasePlayer *)this);
CRecipientFilter::RemoveRecipient
((CRecipientFilter *)(param_1 + 0x28),(CBasePlayer *)this);
goto LAB_0043a2e0;
}
bVar6 = false;
}
goto LAB_0043a321;
}
}
LAB_0043a2e0:
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_0043a31c;
goto LAB_0043a2ed;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.