L L4D2node

ForEachTerrorPlayer<PlayMusic>

0x00848640 · 262 bytes · __cdecl

_Z19ForEachTerrorPlayerI9PlayMusicEbRT_

Decompiled

bool (1 param)

/* bool ForEachTerrorPlayer<PlayMusic>(PlayMusic&) */

bool ForEachTerrorPlayer<PlayMusic>(PlayMusic *param_1)

{
  char cVar1;
  int *piVar2;
  int iVar3;
  
  iVar3 = 1;
  if (*(int *)(gpGlobals + 0x14) < 1) {
    return true;
  }
  do {
    while ((((piVar2 = (int *)UTIL_PlayerByIndex(iVar3), piVar2 == (int *)0x0 || (piVar2[0xc] == 0))
            || (piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4 == 0)) ||
           (((cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar1 == '\0' || (piVar2[0x7db] == 2))
            || (cVar1 = (**(code **)(*piVar2 + 300))(piVar2), cVar1 == '\0'))))) {
LAB_008486e6:
      iVar3 = iVar3 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar3) {
        return true;
      }
    }
    if (param_1[4] != (PlayMusic)0x0) {
      Music::StopMusic((Music *)(piVar2 + 0xead),*(char **)param_1,-1.0,false);
      goto LAB_008486e6;
    }
    iVar3 = iVar3 + 1;
    Music::PlayMusic((Music *)(piVar2 + 0xead),*(char **)param_1,*(int *)(param_1 + 8),-1.0,false,
                     true);
    if (*(int *)(gpGlobals + 0x14) < iVar3) {
      return true;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)