L L4D2node

ForEachTerrorPlayer<FinaleLossSetup>

0x0088de10 · 687 bytes · __cdecl

_Z19ForEachTerrorPlayerI15FinaleLossSetupEbRT_

Decompiled

bool (1 param)

/* bool ForEachTerrorPlayer<FinaleLossSetup>(FinaleLossSetup&) */

bool ForEachTerrorPlayer<FinaleLossSetup>(FinaleLossSetup *param_1)

{
  char cVar1;
  CBaseEntity *this;
  CBaseEntity *pCVar2;
  int iVar3;
  int iVar4;
  uint uVar5;
  int local_20 [4];
  
  iVar4 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      this = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
      if ((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
          (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
         ((cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0' &&
          (*(int *)(this + 0x1f6c) != 2)))) {
        CBaseEntity::SetAbsVelocity(this,(Vector *)&vec3_origin);
        CBasePlayer::EnableControl((CBasePlayer *)this,false);
        (**(code **)(*(int *)this + 0x580))(this,"specmenu",0,0);
        (**(code **)(*(int *)this + 0x580))(this,"specgui",0,0);
        (**(code **)(*(int *)this + 0x580))(this,"spawnmode_bar",0,0);
        (**(code **)(*(int *)this + 0x580))(this,"overview",0,0);
        if (((cameraFinaleLossStr == 0) ||
            (iVar3 = cameraFinaleLossStr, DAT_0100026c != CGameString::gm_iSerialNumber)) &&
           (iVar3 = 0, DAT_01000268 != 0)) {
          AllocPooledString((char *)local_20);
          cameraFinaleLossStr = local_20[0];
          DAT_0100026c = CGameString::gm_iSerialNumber;
          iVar3 = local_20[0];
        }
        pCVar2 = (CBaseEntity *)
                 CGlobalEntityList::FindEntityByNameFast((CGlobalEntityList *)gEntList,0,iVar3);
        if (pCVar2 == (CBaseEntity *)0x0) {
          if (((cameraFinaleStr == 0) ||
              (iVar3 = cameraFinaleStr, DAT_0100027c != CGameString::gm_iSerialNumber)) &&
             (iVar3 = 0, DAT_01000278 != 0)) {
            AllocPooledString((char *)local_20);
            cameraFinaleStr = local_20[0];
            DAT_0100027c = CGameString::gm_iSerialNumber;
            iVar3 = local_20[0];
          }
          pCVar2 = (CBaseEntity *)
                   CGlobalEntityList::FindEntityByNameFast((CGlobalEntityList *)gEntList,0,iVar3);
          if (pCVar2 != (CBaseEntity *)0x0) goto LAB_0088df99;
        }
        else {
LAB_0088df99:
          if (this[0x1ac8] != (CBaseEntity)0x0) {
            (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ac8);
            this[0x1ac8] = (CBaseEntity)0x0;
          }
          CBasePlayer::SetViewEntity((CBasePlayer *)this,pCVar2);
          uVar5 = *(uint *)(this + 0x1a7c) | 0x77b;
          if (*(uint *)(this + 0x1a7c) != uVar5) {
            (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a7c);
            *(uint *)(this + 0x1a7c) = uVar5;
          }
        }
        iVar3 = CBaseEntity::GetTeamNumber(this);
        if (iVar3 == 3) {
          CTerrorPlayer::ReleaseTongueVictim((CTerrorPlayer *)this,false);
        }
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 <= *(int *)(gpGlobals + 0x14));
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)