L L4D2node

UTIL_GetCommandClient

0x006c9770 · 31 bytes · unknown

_Z21UTIL_GetCommandClientv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_GetCommandClient() */

undefined4 UTIL_GetCommandClient(void)

{
  undefined4 uVar1;
  
  if (0 < g_nCommandClientIndex + 1) {
    uVar1 = UTIL_PlayerByIndex(g_nCommandClientIndex + 1);
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)