L L4D2node

ForEachSurvivorBot<HighestFlowDistance>

0x00a17af0 · 893 bytes · __cdecl

_Z18ForEachSurvivorBotI19HighestFlowDistanceEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivorBot<HighestFlowDistance>(HighestFlowDistance&) */

bool ForEachSurvivorBot<HighestFlowDistance>(HighestFlowDistance *param_1)

{
  char cVar1;
  CBaseEntity *this;
  int iVar2;
  TerrorNavArea *pTVar3;
  uint uVar4;
  Checkpoint *pCVar5;
  int iVar6;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb4e,&ForEachSurvivorBot<HighestFlowDistance>(HighestFlowDistance&)::tm_fmt,"(%s)%s"
               ,"Unaccounted","ForEachSurvivorBot");
    local_20 = ___atan2f_finite;
  }
  iVar6 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00a17c86 to 00a17cd4 has its CatchHandler @ 00a17e7c */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar6 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivorBot") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcdb603,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar6 = 1;
    do {
      while( true ) {
        this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6);
        if ((this == (CBaseEntity *)0x0) || (*(int *)(this + 0x30) == 0)) goto LAB_00a17be8;
        if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) break;
                    /* try { // try from 00a17bbd to 00a17bfc has its CatchHandler @ 00a17e91 */
        cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
                    /* try { // try from 00a17d2f to 00a17e68 has its CatchHandler @ 00a17e91 */
        if (((((cVar1 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
             ((iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == 2 &&
              ((((cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 != '\0' &&
                 (cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0')) &&
                (iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == *(int *)(param_1 + 4))) &&
               ((cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 == '\0' ||
                (((byte)param_1[0x10] & 1) == 0)))))))) &&
            ((cVar1 = (**(code **)(*(int *)this + 0x7e8))(this), cVar1 != '\0' ||
             (((byte)param_1[0x10] & 2) == 0)))) &&
           ((pTVar3 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this),
            pTVar3 != (TerrorNavArea *)0x0 && (-9999.0 < *(float *)(pTVar3 + 0x154))))) {
          uVar4 = *(uint *)(param_1 + 0x10);
          if ((uVar4 & 4) != 0) {
            pCVar5 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
            if ((pCVar5 != (Checkpoint *)0x0) &&
               (cVar1 = Checkpoint::ContainsArea(pCVar5,pTVar3), cVar1 != '\0')) goto LAB_00a17be8;
            uVar4 = *(uint *)(param_1 + 0x10);
          }
          if ((((uVar4 & 8) == 0) ||
              (pCVar5 = (Checkpoint *)TerrorNavMesh::GetLastCheckpoint(TheNavMesh),
              pCVar5 == (Checkpoint *)0x0)) ||
             (cVar1 = Checkpoint::ContainsArea(pCVar5,pTVar3), cVar1 == '\0')) {
            if (*(int *)(param_1 + 0xc) == 0) {
              iVar2 = *(int *)(param_1 + 0x14);
LAB_00a17e11:
              *(CBaseEntity **)(param_1 + 0xc) = this;
              *(undefined4 *)param_1 = *(undefined4 *)(pTVar3 + iVar2 * 4 + 0x154);
            }
            else {
              iVar2 = *(int *)(param_1 + 0x14);
              if (*(float *)param_1 <= *(float *)(pTVar3 + iVar2 * 4 + 0x154) &&
                  *(float *)(pTVar3 + iVar2 * 4 + 0x154) != *(float *)param_1) goto LAB_00a17e11;
            }
            *(int *)(param_1 + 8) = *(int *)(param_1 + 8) + 1;
          }
        }
LAB_00a17be8:
        iVar6 = iVar6 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_00a17c24;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
LAB_00a17c24:
  iVar6 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar2 = ThreadGetCurrentId(), iVar6 == iVar2)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)