ForEachTerrorPlayer<UpdateBestSurvivalTime>
0x008c0bc0 · 216 bytes · __cdecl
_Z19ForEachTerrorPlayerI22UpdateBestSurvivalTimeEbRT_b
Decompiled
bool (2 params)
/* bool ForEachTerrorPlayer<UpdateBestSurvivalTime>(UpdateBestSurvivalTime&, bool) */
bool ForEachTerrorPlayer<UpdateBestSurvivalTime>(UpdateBestSurvivalTime *param_1,bool param_2)
{
CTerrorPlayer CVar1;
char cVar2;
CTerrorPlayer *this;
int iVar3;
longdouble lVar4;
iVar3 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
this = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar3);
if ((((this != (CTerrorPlayer *)0x0) && (*(int *)(this + 0x30) != 0)) &&
(*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
((cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0' &&
(*(int *)(this + 0x1f6c) != 2)))) {
if (param_2) {
cVar2 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar2 != '\0') goto LAB_008c0c36;
CVar1 = this[0x3ff0];
}
else {
CVar1 = this[0x3ff0];
}
if (CVar1 != (CTerrorPlayer)0x0) {
lVar4 = (longdouble)CTerrorGameRules::GetRoundDuration(g_pGameRules,2);
CTerrorPlayer::UpdateSurvivalRecordTime(this,(float)lVar4);
}
}
LAB_008c0c36:
iVar3 = iVar3 + 1;
} while (iVar3 <= *(int *)(gpGlobals + 0x14));
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.