L L4D2node

ForEachTerrorPlayer<UpdateBestSurvivalTime>

0x008c0bc0 · 216 bytes · __cdecl

_Z19ForEachTerrorPlayerI22UpdateBestSurvivalTimeEbRT_b

Decompiled

bool (2 params)

/* bool ForEachTerrorPlayer<UpdateBestSurvivalTime>(UpdateBestSurvivalTime&, bool) */

bool ForEachTerrorPlayer<UpdateBestSurvivalTime>(UpdateBestSurvivalTime *param_1,bool param_2)

{
  CTerrorPlayer CVar1;
  char cVar2;
  CTerrorPlayer *this;
  int iVar3;
  longdouble lVar4;
  
  iVar3 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      this = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar3);
      if ((((this != (CTerrorPlayer *)0x0) && (*(int *)(this + 0x30) != 0)) &&
          (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
         ((cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0' &&
          (*(int *)(this + 0x1f6c) != 2)))) {
        if (param_2) {
          cVar2 = (**(code **)(*(int *)this + 0x778))(this);
          if (cVar2 != '\0') goto LAB_008c0c36;
          CVar1 = this[0x3ff0];
        }
        else {
          CVar1 = this[0x3ff0];
        }
        if (CVar1 != (CTerrorPlayer)0x0) {
          lVar4 = (longdouble)CTerrorGameRules::GetRoundDuration(g_pGameRules,2);
          CTerrorPlayer::UpdateSurvivalRecordTime(this,(float)lVar4);
        }
      }
LAB_008c0c36:
      iVar3 = iVar3 + 1;
    } while (iVar3 <= *(int *)(gpGlobals + 0x14));
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)