CTerrorPlayer::UpdateZombieFrustration
0x00a03410 · 1292 bytes · __thiscall
_ZN13CTerrorPlayer23UpdateZombieFrustrationEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateZombieFrustration() */
void __thiscall CTerrorPlayer::UpdateZombieFrustration(CTerrorPlayer *this)
{
code *pcVar1;
CBaseEdict *pCVar2;
CDirector *pCVar3;
char cVar4;
int iVar5;
CBaseEntity *this_00;
int *piVar6;
undefined4 uVar7;
int iVar8;
longdouble lVar9;
float fVar10;
int local_30;
undefined4 local_24;
int local_20;
if (((((*(int *)(ZombieFrustration._28_4_ + 0x30) != 0) &&
(iVar8 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar8 == 3)) &&
(iVar8 = (**(code **)(*(int *)this + 0x544))(this), iVar8 == 8)) &&
((cVar4 = (**(code **)(*(int *)this + 0x778))(this), cVar4 == '\0' &&
(cVar4 = (**(code **)(*(int *)this + 0x558))(this), cVar4 == '\0')))) &&
(TheDirector[0x1dc] != (CDirector)0x0)) {
if (*(float *)(this + 0x3a84) <= 0.0) {
return;
}
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 < *(float *)(this + 0x3a84)) {
return;
}
fVar10 = 99999.9;
if (0.0 < *(float *)(this + 0x3128)) {
lVar9 = (longdouble)IntervalTimer::Now();
fVar10 = (float)lVar9 - *(float *)(this + 0x3128);
}
if (fVar10 < *(float *)(ZombieFrustrationLOSDelay._28_4_ + 0x2c) ||
fVar10 == *(float *)(ZombieFrustrationLOSDelay._28_4_ + 0x2c)) {
return;
}
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 + 1.0 != *(float *)(this + 0x3a84)) {
(**(code **)(*(int *)(this + 0x3a7c) + 4))(this + 0x3a7c,this + 0x3a84);
*(float *)(this + 0x3a84) = (float)lVar9 + 1.0;
}
if (*(float *)(this + 0x3a80) != 1.0) {
(**(code **)(*(int *)(this + 0x3a7c) + 4))(this + 0x3a7c,this + 0x3a80);
*(undefined4 *)(this + 0x3a80) = 0x3f800000;
}
local_24 = 1;
local_20 = 0;
ForEachTerrorPlayer<LiveSurvivorCounter>((LiveSurvivorCounter *)&local_24);
if (local_20 != 0) {
cVar4 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector);
if (cVar4 == '\0') {
return;
}
cVar4 = CDirector::IsAnySurvivorInExitCheckpoint();
if (cVar4 != '\0') {
return;
}
cVar4 = CDirector::IsFinaleWon(TheDirector);
if (cVar4 != '\0') {
return;
}
iVar5 = *(int *)(this + 0x3a78);
iVar8 = iVar5 + (int)(100 / (longlong)*(int *)(ZombieFrustrationLifetime._28_4_ + 0x30));
if (100 < iVar8) {
iVar8 = 100;
}
if (iVar5 != iVar8) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x3a78) = iVar8;
iVar5 = iVar8;
}
if (iVar5 < 100) {
return;
}
if (((byte)this[0x153] & 8) != 0) {
return;
}
cVar4 = CDirectorChallengeMode::TankRun(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if (cVar4 == '\0') {
if (*(int *)(gpGlobals + 0x14) < 1) {
local_30 = 0;
}
else {
local_30 = 0;
iVar8 = 1;
do {
this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar8);
if ((((this_00 != (CBaseEntity *)0x0) &&
(cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar4 != '\0')) &&
((*(int *)(this_00 + 0x30) != 0 &&
(((*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
(iVar5 = CBaseEntity::GetTeamNumber(this_00), iVar5 == 3)) &&
(cVar4 = (**(code **)(*(int *)this_00 + 0x778))(this_00), cVar4 == '\0')))))) &&
(((cVar4 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar4 == '\0' ||
(iVar5 = CBaseEntity::GetTeamNumber(this_00), iVar5 != 3)) ||
(iVar5 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar5 != 8)))) {
local_30 = local_30 + 1;
}
iVar8 = iVar8 + 1;
} while (iVar8 <= *(int *)(gpGlobals + 0x14));
}
pCVar3 = TheDirector;
fVar10 = *(float *)(TheDirector + 0x180);
if (0.0 < fVar10) {
lVar9 = (longdouble)CountdownTimer::Now();
fVar10 = (fVar10 - (float)lVar9) / *(float *)(pCVar3 + 0x17c);
if (1.0 <= fVar10) {
fVar10 = 1.0;
}
if (fVar10 <= 0.0) {
fVar10 = 0.0;
}
if (0.0 < fVar10) {
return;
}
}
pCVar3 = TheDirector;
fVar10 = *(float *)(TheDirector + 0x18c);
if (0.0 < fVar10) {
lVar9 = (longdouble)CountdownTimer::Now();
fVar10 = (fVar10 - (float)lVar9) / *(float *)(pCVar3 + 0x188);
if (1.0 <= fVar10) {
fVar10 = 1.0;
}
if (fVar10 <= 0.0) {
fVar10 = 0.0;
}
if (0.0 < fVar10) {
return;
}
}
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"tank_frustrated",0,0);
if (piVar6 != (int *)0x0) {
pcVar1 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar6,"userid",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
if ((local_30 != 0) && (*(int *)(TheDirector + 0x118) < 2)) {
CDirector::TryOfferingTankBot(TheDirector,(CBaseEntity *)this,false);
return;
}
ReplaceWithBot(this,false);
SetPreSpawnClass(this,3);
CCSPlayer::State_Transition((CCSPlayer *)this,8);
return;
}
CBasePlayer::CommitSuicide((CBasePlayer *)this,false,false);
return;
}
}
if (*(int *)(this + 0x3a78) == 0) {
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x3a78) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.