L L4D2node

ForEachTerrorPlayer<ObserverCollector>

0x009ee6a0 · 230 bytes · __cdecl

_Z19ForEachTerrorPlayerI17ObserverCollectorEbRT_

Decompiled

bool (1 param)

/* bool ForEachTerrorPlayer<ObserverCollector>(ObserverCollector&) */

bool ForEachTerrorPlayer<ObserverCollector>(ObserverCollector *param_1)

{
  char cVar1;
  CTerrorPlayer *pCVar2;
  int iVar3;
  int iVar4;
  CTerrorPlayer *local_20 [4];
  
  iVar4 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      pCVar2 = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar4);
      if ((((((pCVar2 != (CTerrorPlayer *)0x0) && (*(int *)(pCVar2 + 0x30) != 0)) &&
            (*(int *)(pCVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
           ((cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar1 != '\0' &&
            (*(int *)(pCVar2 + 0x1f6c) != 2)))) &&
          ((local_20[0] = pCVar2, *(int *)(pCVar2 + 0x23bc) == 6 &&
           (iVar3 = (**(code **)(*(int *)pCVar2 + 0x654))(pCVar2), iVar3 == *(int *)param_1)))) &&
         ((iVar3 = (**(code **)(*(int *)local_20[0] + 0x648))(local_20[0]), iVar3 == 5 ||
          (iVar3 = (**(code **)(*(int *)local_20[0] + 0x648))(local_20[0]), iVar3 == 4)))) {
        CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
                  ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)(param_1 + 4),
                   *(int *)(param_1 + 0x10),local_20);
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 <= *(int *)(gpGlobals + 0x14));
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)