CDirector::TryOfferingTankBot
0x00872af0 · 663 bytes · __thiscall
_ZN9CDirector18TryOfferingTankBotEP11CBaseEntityb
Decompiled
undefined (3 params)
/* CDirector::TryOfferingTankBot(CBaseEntity*, bool) */
void __thiscall CDirector::TryOfferingTankBot(CDirector *this,CBaseEntity *param_1,bool param_2)
{
float fVar1;
char cVar2;
CBaseEntity *this_00;
int iVar3;
int iVar4;
longdouble lVar5;
int local_28;
if (((param_1 == (CBaseEntity *)0x0) || (0.0 < *(float *)(this + 0x270))) ||
((**(int **)(TheDirector + 0x638) != 5 && (*(int *)(TheDirector + 0x164) == 3)))) {
return;
}
if (*(int *)(gpGlobals + 0x14) < 1) {
SetLotteryTank(this,param_1,param_2);
if (*(int *)(tank_raffle_debug._28_4_ + 0x30) == 0) {
LAB_00872c86:
UTIL_LogPrintf("Tank offer: making a bot, and giving him to nobody\n");
ReleaseLotteryTank(this);
return;
}
}
else {
iVar4 = 1;
local_28 = 0;
do {
this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
if (((((this_00 != (CBaseEntity *)0x0) &&
(cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0')) &&
(*(int *)(this_00 + 0x30) != 0)) &&
((*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
(iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3)))) &&
(cVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00), cVar2 == '\0')) {
local_28 = local_28 + 1;
}
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
SetLotteryTank(this,param_1,param_2);
if ((local_28 < 2) && (*(int *)(tank_raffle_debug._28_4_ + 0x30) == 0)) {
if (local_28 != 1) goto LAB_00872c86;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + 0.01 != *(float *)(this + 0x180)) {
(**(code **)(*(int *)(this + 0x178) + 4))(this + 0x178,this + 0x180);
*(float *)(this + 0x180) = (float)lVar5 + 0.01;
}
if (*(float *)(this + 0x17c) != 0.01) {
(**(code **)(*(int *)(this + 0x178) + 4))(this + 0x178,this + 0x17c);
*(undefined4 *)(this + 0x17c) = 0x3c23d70a;
}
this = (CDirector *)s_Tank_offer__Going_to_the_only_PZ_00cdd640;
goto LAB_00872c16;
}
}
fVar1 = *(float *)(DirectorTankLotteryEntryTime._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar1 != *(float *)(this + 0x180)) {
(**(code **)(*(int *)(this + 0x178) + 4))(this + 0x178,this + 0x180);
*(float *)(this + 0x180) = (float)lVar5 + fVar1;
}
if (fVar1 != *(float *)(this + 0x17c)) {
(**(code **)(*(int *)(this + 0x178) + 4))(this + 0x178,this + 0x17c);
*(float *)(this + 0x17c) = fVar1;
}
this = (CDirector *)s_Tank_offer__Starting_the_lottery_00cdd61c;
LAB_00872c16:
UTIL_LogPrintf((char *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.