L L4D2node

ForEachPlayer<NotVIP>

0x00661580 · 558 bytes · __cdecl

_Z13ForEachPlayerI6NotVIPEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<NotVIP>(NotVIP&) */

bool ForEachPlayer<NotVIP>(NotVIP *param_1)

{
  char cVar1;
  int *piVar2;
  int iVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/player.h",0x595,
               &ForEachPlayer<NotVIP>(NotVIP&)::tm_fmt,"(%s)%s","Unaccounted","ForEachPlayer");
    local_10 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0066170e to 0066175c has its CatchHandler @ 006617de */
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar4 = 1;
LAB_0066167d:
    do {
      piVar2 = (int *)UTIL_PlayerByIndex(iVar4);
      if ((piVar2 != (int *)0x0) && (piVar2[0xc] != 0)) {
        if (piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
          iVar4 = iVar4 + 1;
          if (*(int *)(gpGlobals + 0x14) < iVar4) break;
          goto LAB_0066167d;
        }
                    /* try { // try from 0066164d to 00661684 has its CatchHandler @ 006617bd */
        cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
        if ((cVar1 != '\0') && (piVar2[0x7db] != 2)) {
          *(undefined1 *)(piVar2 + 0xa84) = 0;
        }
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 <= *(int *)(gpGlobals + 0x14));
  }
  iVar4 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)