L L4D2node

CTeamplayRoundBasedRules::ResetScores

0x004cbdf0 · 228 bytes · __thiscall

_ZN24CTeamplayRoundBasedRules11ResetScoresEv

Decompiled

undefined (1 param)

/* CTeamplayRoundBasedRules::ResetScores() */

void __thiscall CTeamplayRoundBasedRules::ResetScores(CTeamplayRoundBasedRules *this)

{
  char cVar1;
  int iVar2;
  int *piVar3;
  int iVar4;
  
  if (this[0x255] != (CTeamplayRoundBasedRules)0x0) {
    for (iVar4 = 0; iVar2 = GetNumberOfTeams(), iVar4 < iVar2; iVar4 = iVar4 + 1) {
      piVar3 = (int *)GetGlobalTeam(iVar4);
      (**(code **)(*piVar3 + 0x368))(piVar3);
    }
  }
  if ((this[0x256] != (CTeamplayRoundBasedRules)0x0) && (0 < *(int *)(gpGlobals + 0x14))) {
    iVar4 = 1;
    do {
      while (((piVar3 = (int *)UTIL_PlayerByIndex(iVar4), piVar3 == (int *)0x0 ||
              (cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar1 == '\0')) || (piVar3[0xc] == 0)
             )) {
LAB_004cbe5b:
        iVar4 = iVar4 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_004cbeb0;
      }
      if (piVar3[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
        (**(code **)(*piVar3 + 0x760))(piVar3);
        goto LAB_004cbe5b;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 <= *(int *)(gpGlobals + 0x14));
  }
LAB_004cbeb0:
  if (this[599] != (CTeamplayRoundBasedRules)0x0) {
    *(undefined4 *)(this + 0x310) = 0;
  }
  this[0x255] = (CTeamplayRoundBasedRules)0x1;
  this[0x256] = (CTeamplayRoundBasedRules)0x1;
  this[599] = (CTeamplayRoundBasedRules)0x1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)