CDirector::UpdateTestLoop
0x00875fe0 · 2175 bytes · __thiscall
_ZN9CDirector14UpdateTestLoopEv
Decompiled
undefined (1 param)
/* CDirector::UpdateTestLoop() */
void __thiscall CDirector::UpdateTestLoop(CDirector *this)
{
code *pcVar1;
float fVar2;
char cVar3;
char *pcVar4;
int iVar5;
int iVar6;
CBaseEntity *pCVar7;
char *pcVar8;
int *piVar9;
undefined **ppuVar10;
undefined4 *puVar11;
int in_GS_OFFSET;
longdouble lVar12;
undefined4 auStack_218 [57];
char local_131 [3];
char local_12e;
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(director_test_loop._28_4_ + 0x30) == 3) {
ppuVar10 = &PTR_DAT_00ce0b00;
puVar11 = auStack_218 + 1;
for (iVar5 = 0x38; iVar5 != 0; iVar5 = iVar5 + -1) {
*puVar11 = *ppuVar10;
ppuVar10 = ppuVar10 + 1;
puVar11 = puVar11 + 1;
}
if (*(int *)(gpGlobals + 0x54) != UpdateTestLoop()::lastServerCount) {
UpdateTestLoop()::lastServerCount = *(int *)(gpGlobals + 0x54);
lVar12 = (longdouble)Plat_FloatTime();
UpdateTestLoop()::timeToChange = (float)((double)lVar12 + 15.0);
}
fVar2 = UpdateTestLoop()::timeToChange;
lVar12 = (longdouble)Plat_FloatTime();
if (fVar2 < (float)lVar12) {
iVar5 = 1;
UpdateTestLoop()::timeToChange = 3.4028235e+38;
(**(code **)(*engine + 0x94))(engine,"mem_dump\n");
do {
pcVar4 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar4 = *(char **)(gpGlobals + 0x3c);
}
iVar6 = V_strncmp(pcVar4,(char *)auStack_218[iVar5],4);
if (iVar6 == 0) {
pcVar1 = *(code **)(*engine + 0x94);
CFmtStrN<256>::CFmtStrN(local_12c,"changelevel %s\n",(auStack_218 + 1)[iVar5]);
(*pcVar1)(engine,local_127);
}
iVar5 = iVar5 + 1;
} while (iVar5 != 0x38);
}
}
else if (*(int *)(director_test_loop._28_4_ + 0x30) == 0) {
if (UpdateTestLoop()::bInLoop != '\0') {
UpdateTestLoop()::bInLoop = '\0';
UpdateTestLoop()::timeLastTransition = -999.0;
iVar5 = UTIL_GetListenServerHost();
if (iVar5 != 0) {
(**(code **)(*engine + 0x9c))(engine,*(undefined4 *)(iVar5 + 0x30),"jointeam survivor\n");
}
(**(code **)(*engine + 0x94))(engine,"host_timescale 1\n");
(**(code **)(*engine + 0x94))(engine,"mem_test_every_n_seconds 0\n");
(**(code **)(*engine + 0x94))(engine,"sb_all_bot_game 0\n");
(**(code **)(*engine + 0x94))(engine,"allow_all_bot_survivor_team 0\n");
(**(code **)(*engine + 0x94))(engine,"sb_all_bot_game 0\n");
}
}
else {
if ((UpdateTestLoop()::bInLoop == '\0') &&
(lVar12 = (longdouble)Plat_FloatTime(),
20.0 < (float)lVar12 - UpdateTestLoop()::timeLastTransition)) {
(**(code **)(*engine + 0x94))(engine,"sb_all_bot_game 1\n");
(**(code **)(*engine + 0x94))(engine,"allow_all_bot_survivor_team 1\n");
(**(code **)(*engine + 0x94))(engine,"host_timescale 2.5\n");
(**(code **)(*engine + 0x94))(engine,"mem_test_every_n_seconds 30\n");
(**(code **)(*engine + 0x94))(engine,"think_limit 999\n");
(**(code **)(*engine + 0x94))(engine,"memorylog_tick 20\n");
(**(code **)(*engine + 0x94))(engine,"memorylog_mem_dump 1\n");
if (*(int *)(director_test_loop._28_4_ + 0x30) < 2) {
(**(code **)(*engine + 0x94))(engine,"developer 1\n");
}
else {
(**(code **)(*engine + 0x94))(engine,"sv_logfile 0\n");
(**(code **)(*engine + 0x94))(engine,"log on\n");
(**(code **)(*engine + 0x94))(engine,"developer 2\n");
}
UpdateTestLoop()::timeLastForcedSpectator = -99.0;
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
pCVar7 = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if (((((pCVar7 != (CBaseEntity *)0x0) && (*(int *)(pCVar7 + 0x30) != 0)) &&
(*(int *)(pCVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
((cVar3 = (**(code **)(*(int *)pCVar7 + 0x16c))(pCVar7), cVar3 != '\0' &&
(*(int *)(pCVar7 + 0x1f6c) != 2)))) &&
((iVar6 = CBaseEntity::GetTeamNumber(pCVar7), iVar6 == 2 &&
(cVar3 = (**(code **)(*(int *)pCVar7 + 0x778))(pCVar7), cVar3 != '\0')))) {
piVar9 = (int *)(**(code **)(*(int *)pCVar7 + 0x9a8))(pCVar7);
(**(code **)(*piVar9 + 0xa4))(piVar9);
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
UpdateTestLoop()::bInLoop = '\x01';
}
pcVar4 = *(char **)(gpGlobals + 0x3c);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
iVar5 = _V_strcmp(UpdateTestLoop()::szLastMap,pcVar4);
if (iVar5 != 0) {
lVar12 = (longdouble)Plat_FloatTime();
UpdateTestLoop()::iSaferoomAttempts = 0;
pcVar4 = *(char **)(gpGlobals + 0x3c);
UpdateTestLoop()::timeLastTransition = (float)lVar12;
UpdateTestLoop()::timeLastForcedSpectator = UpdateTestLoop()::timeLastTransition - 5.0;
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
V_strncpy(UpdateTestLoop()::szLastMap,pcVar4,0x100);
}
lVar12 = (longdouble)Plat_FloatTime();
if (5.0 < (float)lVar12 - UpdateTestLoop()::timeLastForcedSpectator) {
lVar12 = (longdouble)Plat_FloatTime();
UpdateTestLoop()::timeLastForcedSpectator = (float)lVar12;
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
pCVar7 = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if ((((pCVar7 != (CBaseEntity *)0x0) && (*(int *)(pCVar7 + 0x30) != 0)) &&
((*(int *)(pCVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
(((cVar3 = (**(code **)(*(int *)pCVar7 + 0x16c))(pCVar7), cVar3 != '\0' &&
(*(int *)(pCVar7 + 0x1f6c) != 2)) &&
(iVar6 = CBaseEntity::GetTeamNumber(pCVar7), iVar6 == 2)))))) &&
(cVar3 = (**(code **)(*(int *)pCVar7 + 0x778))(pCVar7), cVar3 == '\0')) {
(**(code **)(*engine + 0x9c))
(engine,*(undefined4 *)(pCVar7 + 0x30),"jointeam spectator\n");
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
}
lVar12 = (longdouble)Plat_FloatTime();
if ((*(float *)(director_test_loop_time._28_4_ + 0x2c) * 60.0 <
(float)lVar12 - UpdateTestLoop()::timeLastTransition) || (0.0 < *(float *)(this + 0x27c)))
{
lVar12 = (longdouble)Plat_FloatTime();
iVar5 = 0;
UpdateTestLoop()::timeLastForcedSpectator = 3.4028235e+38;
UpdateTestLoop()::timeLastTransition = (float)lVar12;
(**(code **)(*engine + 0x94))(engine,"mem_dump\n");
do {
pcVar4 = *(char **)(gpGlobals + 0x3c);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
iVar6 = _V_strcmp((&UpdateTestLoop()::loopOrder)[iVar5 * 2],pcVar4);
if (iVar6 == 0) {
UpdateTestLoop()::bInLoop = '\0';
if ((*(int *)(director_test_loop_rotate_maps._28_4_ + 0x30) == 0) ||
(UpdateTestLoop()::iNumRestarts <
*(int *)(director_test_loop_restarts_before_rotate._28_4_ + 0x30))) {
UpdateTestLoop()::iNumRestarts = UpdateTestLoop()::iNumRestarts + 1;
(**(code **)(*engine + 0x94))(engine,"mp_restartgame 1\n");
}
else {
pcVar4 = "c2m1_highway";
iVar5 = 0;
UpdateTestLoop()::iNumRestarts = 0;
do {
pcVar8 = *(char **)(gpGlobals + 0x3c);
if (pcVar8 == (char *)0x0) {
pcVar8 = "";
}
iVar6 = _V_strcmp((&UpdateTestLoop()::loopOrder)[iVar5 * 2],pcVar8);
if (iVar6 == 0) {
pcVar4 = (&PTR_s_c2m1_highway_00ce0f44)[iVar5 * 2];
}
iVar5 = iVar5 + 1;
} while (iVar5 != 0xd);
pcVar1 = *(code **)(*engine + 0x94);
CFmtStrN<256>::CFmtStrN(local_12c,"map %s\n",pcVar4);
(*pcVar1)(engine,local_127);
}
goto LAB_0087620d;
}
iVar5 = iVar5 + 1;
} while (iVar5 != 0xd);
UpdateTestLoop()::iSaferoomAttempts = UpdateTestLoop()::iSaferoomAttempts + 1;
if (UpdateTestLoop()::iSaferoomAttempts < 2) {
(**(code **)(*engine + 0x94))(engine,"warp_all_survivors_to_checkpoint\n");
}
else {
Msg("Survivors haven\'t closed the saferoom door?\n");
pcVar4 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar4 = *(char **)(gpGlobals + 0x3c);
}
V_strncpy(local_131,pcVar4,5);
local_12e = local_12e + '\x01';
pcVar1 = *(code **)(*engine + 0x94);
CFmtStrN<256>::CFmtStrN(local_12c,"map %s\n",local_131);
(*pcVar1)(engine,local_127);
}
pcVar4 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar4 = *(char **)(gpGlobals + 0x3c);
}
V_strncpy(UpdateTestLoop()::szLastMap,pcVar4,0x100);
}
}
LAB_0087620d:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.