ForEachPlayer<TestDistance>
0x0088f580 · 647 bytes · __cdecl
_Z13ForEachPlayerI12TestDistanceEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<TestDistance>(TestDistance&) */
bool ForEachPlayer<TestDistance>(TestDistance *param_1)
{
char cVar1;
int *piVar2;
float *pfVar3;
int iVar4;
int iVar5;
bool bVar6;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<TestDistance>(TestDistance&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 0088f716 to 0088f764 has its CatchHandler @ 0088f836 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
while ((piVar2 = (int *)UTIL_PlayerByIndex(iVar5), piVar2 == (int *)0x0 || (piVar2[0xc] == 0))
) {
LAB_0088f678:
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_0088f6b4;
}
if (piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 0088f64d to 0088f68c has its CatchHandler @ 0088f815 */
cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
/* try { // try from 0088f77d to 0088f782 has its CatchHandler @ 0088f815 */
if (((cVar1 == '\0') || (piVar2[0x7db] == 2)) ||
((cVar1 = (**(code **)(*piVar2 + 0x778))(piVar2), cVar1 != '\0' ||
(pfVar3 = (float *)(**(code **)(*piVar2 + 0x288))(piVar2),
*(float *)(param_1 + 0xc) <=
(*(float *)(param_1 + 4) - pfVar3[1]) * (*(float *)(param_1 + 4) - pfVar3[1]) +
(*(float *)(param_1 + 8) - pfVar3[2]) * (*(float *)(param_1 + 8) - pfVar3[2]) +
(*(float *)param_1 - *pfVar3) * (*(float *)param_1 - *pfVar3))))) goto LAB_0088f678;
bVar6 = false;
goto LAB_0088f6b9;
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
LAB_0088f6b4:
bVar6 = true;
LAB_0088f6b9:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.