L L4D2node

CVoteController::TryCastVote

0x00b40a60 · 788 bytes · __thiscall

_ZN15CVoteController11TryCastVoteEiPKc

Decompiled

undefined (3 params)

/* CVoteController::TryCastVote(int, char const*) */

undefined4 __thiscall CVoteController::TryCastVote(CVoteController *this,int param_1,char *param_2)

{
  char cVar1;
  int iVar2;
  int *piVar3;
  CBasePlayer *pCVar4;
  CBaseEntity *this_00;
  int iVar5;
  int iVar6;
  undefined **local_2c [8];
  
  if (*(int *)(sv_allow_votes._28_4_ + 0x30) == 0) {
    return 1;
  }
  if (0x20 < param_1) {
    return 7;
  }
  if (*(int *)(this + 0x440) == -1) {
    return 2;
  }
  if (*(float *)(this + 0x468) <= 0.0) {
    piVar3 = *(int **)(*(int *)(this + 0x540) + *(int *)(this + 0x440) * 4);
    cVar1 = (**(code **)(*piVar3 + 0x24))(piVar3);
    if (cVar1 != '\0') {
      this_00 = (CBaseEntity *)UTIL_EntityByIndex(param_1);
      if (this_00 == (CBaseEntity *)0x0) {
        return 3;
      }
      iVar2 = *(int *)(this + 0x53c);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      iVar6 = 2;
      if (iVar5 != 1) {
        iVar6 = iVar5;
      }
      if (iVar2 != iVar6) {
        return 3;
      }
    }
    if (*(int *)(this + param_1 * 4 + 0x4b8) != 2) {
      return 4;
    }
    if ((param_2 == "Yes") || (iVar2 = _V_stricmp(param_2,"Yes"), iVar2 == 0)) {
      piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"vote_cast_yes",0,0);
      if (piVar3 != (int *)0x0) {
        (**(code **)(*piVar3 + 0x30))(piVar3,"team",*(undefined4 *)(this + 0x444));
        (**(code **)(*piVar3 + 0x30))(piVar3,"entityid",param_1);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
      }
      *(undefined4 *)(this + param_1 * 4 + 0x4b8) = 0;
      iVar2 = *(int *)(this + 0x448);
      CServerNetworkProperty::NetworkStateChanged((short)this + 0x24);
      *(int *)(this + 0x448) = iVar2 + 1;
      CheckForEarlyVoteClose(this);
      pCVar4 = (CBasePlayer *)UTIL_PlayerByIndex(param_1);
      CSingleUserRecipientFilter::CSingleUserRecipientFilter
                ((CSingleUserRecipientFilter *)local_2c,pCVar4);
                    /* try { // try from 00b40d61 to 00b40d86 has its CatchHandler @ 00b40da5 */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
      UserMessageBegin((IRecipientFilter *)local_2c,"VoteRegistered");
      MessageWriteByte(1);
      MessageEnd();
    }
    else {
      if ((param_2 != "No") && (iVar2 = _V_stricmp(param_2,"No"), iVar2 != 0)) {
        return 7;
      }
      piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"vote_cast_no",0,0);
      if (piVar3 != (int *)0x0) {
        (**(code **)(*piVar3 + 0x30))(piVar3,"team",*(undefined4 *)(this + 0x444));
        (**(code **)(*piVar3 + 0x30))(piVar3,"entityid",param_1);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
      }
      *(undefined4 *)(this + param_1 * 4 + 0x4b8) = 1;
      iVar2 = *(int *)(this + 0x44c);
      CServerNetworkProperty::NetworkStateChanged((short)this + 0x24);
      *(int *)(this + 0x44c) = iVar2 + 1;
      CheckForEarlyVoteClose(this);
      pCVar4 = (CBasePlayer *)UTIL_PlayerByIndex(param_1);
      CSingleUserRecipientFilter::CSingleUserRecipientFilter
                ((CSingleUserRecipientFilter *)local_2c,pCVar4);
                    /* try { // try from 00b40bfc to 00b40c21 has its CatchHandler @ 00b40d8c */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
      UserMessageBegin((IRecipientFilter *)local_2c,"VoteRegistered");
      MessageWriteByte(0);
      MessageEnd();
    }
    local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
    return 0;
  }
  return 6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)