CTerrorPlayer::GetSurvivorSlot
0x00995450 · 170 bytes · __thiscall
_ZN13CTerrorPlayer15GetSurvivorSlotEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetSurvivorSlot() */
int __thiscall CTerrorPlayer::GetSurvivorSlot(CTerrorPlayer *this)
{
char cVar1;
int iVar2;
CBaseEntity *this_00;
int iVar3;
int iVar4;
if (*(int *)(gpGlobals + 0x14) < 1) {
return -1;
}
iVar3 = 1;
iVar4 = -1;
do {
while ((this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar3), this_00 == (CBaseEntity *)0x0 ||
(*(int *)(this_00 + 0x30) == 0))) {
LAB_009954b0:
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) {
return iVar4;
}
}
if (*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if ((cVar1 != '\0') && (*(int *)(this_00 + 0x1f6c) != 2)) {
iVar2 = CBaseEntity::GetTeamNumber(this_00);
cVar1 = IsASurvivorTeam(iVar2);
iVar4 = (iVar4 + 1) - (uint)(cVar1 == '\0');
if (this_00 == (CBaseEntity *)this) {
return iVar4;
}
}
goto LAB_009954b0;
}
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) {
return iVar4;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.