L L4D2node

InfoChangelevel::ChangelevelThink

0x00866350 · 839 bytes · __thiscall

_ZN15InfoChangelevel16ChangelevelThinkEv

Decompiled

undefined (1 param)

/* InfoChangelevel::ChangelevelThink() */

void __thiscall InfoChangelevel::ChangelevelThink(InfoChangelevel *this)

{
  int *piVar1;
  char cVar2;
  CBaseCombatCharacter *pCVar3;
  uint uVar4;
  int iVar5;
  CBaseEntity *this_00;
  int iVar6;
  CTerrorPlayer *local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  int local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  undefined1 local_22;
  InfoChangelevel *local_20;
  
  iVar6 = 1;
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
  local_38 = 0;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  local_20 = this;
  local_28 = 0;
  local_24 = 0;
  local_23 = 0;
  local_22 = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_3c = 0;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      while ((pCVar3 = (CBaseCombatCharacter *)UTIL_PlayerByIndex(iVar6),
             pCVar3 == (CBaseCombatCharacter *)0x0 || (*(int *)(pCVar3 + 0x30) == 0))) {
LAB_00866428:
        iVar6 = iVar6 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_00866467;
      }
      if (*(int *)(pCVar3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 008663f8 to 008666a1 has its CatchHandler @ 008666ac */
        cVar2 = (**(code **)(*(int *)pCVar3 + 0x16c))(pCVar3);
        if ((((cVar2 == '\0') || (*(int *)(pCVar3 + 0x1f6c) == 2)) ||
            (iVar5 = (**(code **)(*(int *)pCVar3 + 0x148))(pCVar3), iVar5 != 0)) ||
           (cVar2 = InfoChangelevelPlayerCollector::operator()
                              ((InfoChangelevelPlayerCollector *)&local_4c,pCVar3), cVar2 != '\0'))
        goto LAB_00866428;
        goto LAB_00866590;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
LAB_00866467:
  iVar6 = TheNextBots();
  uVar4 = (uint)*(ushort *)(iVar6 + 0x10);
  if (uVar4 != 0xffff) {
    iVar5 = *(int *)(iVar6 + 4);
    do {
      piVar1 = *(int **)(iVar5 + uVar4 * 8);
      this_00 = (CBaseEntity *)(**(code **)(*piVar1 + 0xb4))(piVar1);
      cVar2 = (**(code **)(*(int *)this_00 + 300))(this_00);
      if (cVar2 != '\0') {
        cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
        if (cVar2 == '\0') {
          local_50 = (CTerrorPlayer *)0x0;
        }
        else {
          local_50 = (CTerrorPlayer *)this_00;
          cVar2 = (**(code **)(*(int *)this_00 + 0x558))(this_00);
          if (cVar2 != '\0') goto LAB_008664d0;
        }
        iVar5 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar5 == 2) {
          if (local_50 != (CTerrorPlayer *)0x0) {
            cVar2 = CBaseTrigger::IsTouching((CBaseTrigger *)local_20,this_00);
            if (((cVar2 == '\0') || (this_00[0x186] == (CBaseEntity)0x8)) ||
               ((iVar5 = (**(code **)(*(int *)this_00 + 0x52c))(this_00), iVar5 == 0 ||
                (iVar5 = (**(code **)(*(int *)this_00 + 0x52c))(this_00),
                (*(byte *)(iVar5 + 0x12d) & 8) == 0)))) {
              CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
                        ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_38,
                         local_2c,&local_50);
              local_23 = 1;
            }
            else {
              CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::InsertBefore
                        ((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_4c,
                         local_40,&local_50);
              cVar2 = CDirector::IsAllBotSurvivorTeam();
              if ((cVar2 != '\0') ||
                 (cVar2 = (**(code **)(*(int *)local_50 + 0x778))(local_50), cVar2 == '\0')) {
                local_22 = 1;
              }
            }
          }
        }
        else if ((((iVar5 == 3) &&
                  (cVar2 = CBaseTrigger::IsTouching((CBaseTrigger *)local_20,this_00), cVar2 != '\0'
                  )) && (iVar5 = (**(code **)(*(int *)this_00 + 0x52c))(this_00), iVar5 != 0)) &&
                (iVar5 = (**(code **)(*(int *)this_00 + 0x52c))(this_00),
                (*(byte *)(iVar5 + 0x12d) & 8) != 0)) {
          local_24 = 1;
        }
      }
LAB_008664d0:
      iVar5 = *(int *)(iVar6 + 4);
      uVar4 = (uint)*(ushort *)(iVar5 + 6 + uVar4 * 8);
    } while (uVar4 != 0xffff);
  }
LAB_00866590:
  UpdateChangelevel(this,(InfoChangelevelPlayerCollector *)&local_4c);
  local_2c = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_38);
  local_28 = local_38;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_38);
  local_40 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_4c);
  local_3c = local_4c;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_4c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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