L L4D2node

CPlayerResource::UpdatePlayerData

0x007d63f0 · 1000 bytes · __thiscall

_ZN15CPlayerResource16UpdatePlayerDataEv

Decompiled

undefined (1 param)

/* CPlayerResource::UpdatePlayerData() */

void __thiscall CPlayerResource::UpdatePlayerData(CPlayerResource *this)

{
  CBaseEdict *pCVar1;
  uint uVar2;
  CBaseEntity *this_00;
  int iVar3;
  int iVar4;
  CPlayerResource *__s1;
  int local_30;
  int local_24;
  uint local_20 [4];
  
  local_30 = 1;
  __s1 = this + 0x654;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      this_00 = (CBaseEntity *)UTIL_PlayerByIndex(local_30);
      if ((this_00 == (CBaseEntity *)0x0) || (*(int *)(this_00 + 0x1f6c) == 2)) {
        local_20[0] = 0;
        iVar3 = memcmp(__s1,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(undefined4 *)__s1 = 0;
        }
      }
      else {
        uVar2 = *(uint *)(this_00 + 0x1f60);
        local_20[0] = uVar2;
        iVar3 = memcmp(__s1 + -0x84,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(uint *)(__s1 + -0x84) = uVar2;
        }
        local_20[0] = 1;
        iVar3 = memcmp(__s1,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(undefined4 *)__s1 = 1;
        }
        uVar2 = CBaseEntity::GetTeamNumber(this_00);
        local_20[0] = uVar2;
        iVar3 = memcmp(__s1 + 0x84,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(uint *)(__s1 + 0x84) = uVar2;
        }
        uVar2 = (**(code **)(*(int *)this_00 + 300))(this_00);
        local_20[0] = uVar2 & 0xff;
        iVar3 = memcmp(__s1 + 0x108,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(uint *)(__s1 + 0x108) = uVar2 & 0xff;
        }
        uVar2 = 0;
        if (-1 < *(int *)(this_00 + 0x100)) {
          uVar2 = *(uint *)(this_00 + 0x100);
        }
        local_20[0] = uVar2;
        iVar3 = memcmp(__s1 + 0x18c,local_20,4);
        if (iVar3 != 0) {
          if (this[0x6c] == (CPlayerResource)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar3 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
          }
          *(uint *)(__s1 + 0x18c) = uVar2;
        }
        if (*(int *)(this + 0x860) == (*(int *)(this + 0x860) / 0x14) * 0x14) {
          UTIL_GetPlayerConnectionInfo(local_30,&local_24,(int *)local_20);
          iVar3 = (int)((float)*(int *)(this + (int)(__s1 + (-0x210 - (int)this))) * 0.8 +
                       (float)local_24 * 0.2);
          local_24 = iVar3;
          iVar4 = memcmp(__s1 + -0x210,&local_24,4);
          if (iVar4 != 0) {
            if (this[0x6c] == (CPlayerResource)0x0) {
              pCVar1 = *(CBaseEdict **)(this + 0x30);
              if (pCVar1 != (CBaseEdict *)0x0) {
                *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
                *(undefined2 *)(iVar3 + 2) = 0;
                iVar3 = local_24;
              }
            }
            else {
              this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
            }
            *(int *)(this + (int)(__s1 + (-0x210 - (int)this))) = iVar3;
          }
        }
      }
      local_30 = local_30 + 1;
      __s1 = __s1 + 4;
    } while (local_30 <= *(int *)(gpGlobals + 0x14));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)