L L4D2node

CDirectorChallengeMode::GetCommonInfectedLimit

0x00899920 · 285 bytes · __thiscall

_ZNK22CDirectorChallengeMode22GetCommonInfectedLimitEPi

Decompiled

undefined (2 params)

/* CDirectorChallengeMode::GetCommonInfectedLimit(int*) const */

uint __thiscall
CDirectorChallengeMode::GetCommonInfectedLimit(CDirectorChallengeMode *this,int *param_1)

{
  CDirectorChallengeMode CVar1;
  char cVar2;
  int *piVar3;
  uint uVar4;
  int iVar5;
  int iVar6;
  
  CVar1 = this[1];
  if (CVar1 != (CDirectorChallengeMode)0x0) {
    if (-1 < *(int *)(gpGlobals + 0x14)) {
      iVar6 = 0;
      do {
        while ((piVar3 = (int *)UTIL_PlayerByIndex(iVar6), piVar3 == (int *)0x0 ||
               (piVar3[0xc] == 0))) {
LAB_00899980:
          iVar6 = iVar6 + 1;
          if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_008999bc;
        }
        if (piVar3[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
          cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3);
          if ((((cVar2 != '\0') && (piVar3[0x7db] != 2)) &&
              (cVar2 = (**(code **)(*piVar3 + 0x550))(piVar3), cVar2 != '\0')) &&
             ((uVar4 = (**(code **)(*piVar3 + 300))(piVar3), (char)uVar4 != '\0' &&
              (iVar5 = CDirector::GetScriptValue(TheDirector,"BileMobSize",-1), -1 < iVar5)))) {
            *param_1 = iVar5;
            return uVar4;
          }
          goto LAB_00899980;
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 <= *(int *)(gpGlobals + 0x14));
    }
LAB_008999bc:
    iVar6 = CDirector::GetScriptValue(TheDirector,"cm_CommonLimit",-1);
    if (-1 < iVar6) {
      *param_1 = iVar6;
      return (uint)(byte)CVar1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)