CBasePlayer::SetPunchAngle
0x007b72c0 · 319 bytes · __thiscall
_ZN11CBasePlayer13SetPunchAngleERK6QAngle
Decompiled
undefined (2 params)
/* CBasePlayer::SetPunchAngle(QAngle const&) */
void __thiscall CBasePlayer::SetPunchAngle(CBasePlayer *this,QAngle *param_1)
{
char cVar1;
CBasePlayer *this_00;
CBasePlayer *pCVar2;
int iVar3;
int iVar4;
int iVar5;
if (((*(float *)param_1 == *(float *)(this + 0x1ab0)) &&
(*(float *)(param_1 + 4) == *(float *)(this + 0x1ab4))) &&
(*(float *)(param_1 + 8) == *(float *)(this + 0x1ab8))) {
cVar1 = (**(code **)(*(int *)this + 300))(this);
}
else {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ab0);
*(undefined4 *)(this + 0x1ab0) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x1ab4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x1ab8) = *(undefined4 *)(param_1 + 8);
cVar1 = (**(code **)(*(int *)this + 300))(this);
}
if (cVar1 != '\0') {
iVar4 = 0;
if (*(int *)(this + 0x30) != 0) {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
this_00 = (CBasePlayer *)UTIL_PlayerByIndex(iVar5);
if (((iVar5 != iVar4) && (this_00 != (CBasePlayer *)0x0)) &&
((pCVar2 = (CBasePlayer *)(**(code **)(*(int *)this_00 + 0x654))(this_00), this == pCVar2
&& (iVar3 = (**(code **)(*(int *)this_00 + 0x648))(this_00), iVar3 == 4)))) {
SetPunchAngle(this_00,param_1);
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.