CBasePlayer::ClientCommand
0x007b8540 · 2021 bytes · __thiscall
_ZN11CBasePlayer13ClientCommandERK8CCommand
Decompiled
undefined (2 params)
/* CBasePlayer::ClientCommand(CCommand const&) */
undefined4 __thiscall CBasePlayer::ClientCommand(CBasePlayer *this,CCommand *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
long lVar5;
undefined4 *puVar6;
int iVar7;
undefined4 uVar8;
CBasePlayer *this_00;
char *pcVar9;
double dVar10;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
undefined4 local_20;
pcVar9 = "";
if (0 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x408);
}
iVar3 = _V_stricmp(pcVar9,"vehicleRole");
if (iVar3 == 0) {
if (*(int *)param_1 != 2) {
return 0;
}
uVar4 = (**(code **)(*(int *)this + 0x4fc))(this);
if ((char)uVar4 == '\0') {
return 1;
}
pcVar9 = "";
if (1 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x40c);
}
lVar5 = strtol(pcVar9,(char **)0x0,10);
puVar6 = (undefined4 *)(**(code **)(*(int *)this + 0x500))(this);
if (puVar6 == (undefined4 *)0x0) {
return 1;
}
iVar3 = (**(code **)*puVar6)(puVar6,lVar5);
if (iVar3 != 0) {
return 1;
}
(**(code **)(*(int *)this + 0x6a0))(this,&vec3_origin,&vec3_angle);
(**(code **)(*(int *)this + 0x69c))(this,puVar6,lVar5);
return uVar4;
}
uVar4 = HandleVoteCommands(this,param_1);
if ((char)uVar4 != '\0') {
return 1;
}
iVar3 = _V_stricmp(pcVar9,"spectate");
if (iVar3 == 0) {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar3 == 1) {
return 1;
}
ConVarRef::ConVarRef((ConVarRef *)&local_28,"mp_allowspectators");
cVar2 = ConVarRef::IsValid((ConVarRef *)&local_28);
if (((cVar2 != '\0') && (*(int *)((int)local_24 + 0x30) == 0)) &&
(this[0x1ca4] == (CBasePlayer)0x0)) {
ClientPrint(this,4,"#Cannot_Be_Spectator",(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
return 1;
}
if (this[0x104] != (CBasePlayer)0x2) {
(**(code **)(*(int *)this + 0x770))(this,0,0);
}
(**(code **)(*(int *)this + 0x5c4))(this,1);
(**(code **)(*(int *)this + 0x194))(this,1);
(**(code **)(*(int *)this + 0x638))(this,6);
return 1;
}
iVar3 = _V_stricmp(pcVar9,"spec_mode");
if (iVar3 != 0) {
iVar3 = _V_stricmp(pcVar9,"spec_next");
if (iVar3 == 0) {
iVar7 = (**(code **)(*(int *)this + 0x648))(this);
iVar3 = *(int *)this;
if (3 < iVar7) {
iVar3 = (**(code **)(iVar3 + 0x658))(this,0);
joined_r0x007b88f1:
if (iVar3 == 0) {
return 1;
}
(**(code **)(*(int *)this + 0x64c))(this,iVar3);
return 1;
}
}
else {
iVar3 = _V_stricmp(pcVar9,"spec_prev");
if (iVar3 != 0) {
iVar3 = _V_stricmp(pcVar9,"spec_player");
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)this + 0x648))(this);
if (iVar3 < 4) {
return 1;
}
if (*(int *)param_1 != 2) {
return 1;
}
lVar5 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
if (lVar5 == 0) {
pcVar9 = "";
if (1 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x40c);
}
uVar4 = UTIL_PlayerByName(pcVar9);
}
else {
uVar4 = UTIL_PlayerByIndex(lVar5);
}
uVar8 = (**(code **)(*(int *)this + 0x664))(this,uVar4);
if ((char)uVar8 == '\0') {
return 1;
}
(**(code **)(*(int *)this + 0x64c))(this,uVar4);
return uVar8;
}
iVar3 = _V_stricmp(pcVar9,"spec_goto");
if (iVar3 != 0) {
iVar3 = _V_stricmp(pcVar9,"playerperf");
if (iVar3 != 0) {
return uVar4;
}
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (1 < *(int *)param_1) {
iVar7 = V_atoi(*(char **)(param_1 + 0x40c));
iVar3 = *(int *)(gpGlobals + 0x14);
if (iVar7 <= iVar3) {
if (*(int *)param_1 < 2) {
pcVar9 = "";
}
else {
pcVar9 = *(char **)(param_1 + 0x40c);
}
iVar3 = V_atoi(pcVar9);
if (iVar3 < 1) {
iVar3 = 1;
}
else {
if (*(int *)param_1 < 2) {
pcVar9 = "";
}
else {
pcVar9 = *(char **)(param_1 + 0x40c);
}
iVar3 = V_atoi(pcVar9);
}
}
}
iVar7 = -1;
if (2 < *(int *)param_1) {
iVar7 = V_atoi(*(char **)(param_1 + 0x410));
if (iVar7 < 2) {
iVar7 = 1;
}
else {
pcVar9 = "";
if (2 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x410);
}
iVar7 = V_atoi(pcVar9);
}
}
this_00 = (CBasePlayer *)UTIL_PlayerByIndex(iVar3);
if (this_00 != (CBasePlayer *)0x0) {
DumpPerfToRecipient(this_00,this,iVar7);
return 1;
}
return 1;
}
iVar3 = (**(code **)(*(int *)this + 0x648))(this);
if ((iVar3 != 3) && (iVar3 = (**(code **)(*(int *)this + 0x648))(this), iVar3 != 6)) {
return 1;
}
if (*(int *)param_1 != 6) {
return 1;
}
dVar10 = strtod(*(char **)(param_1 + 0x40c),(char **)0x0);
pcVar9 = "";
local_34 = (float)dVar10;
if (2 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x410);
}
dVar10 = strtod(pcVar9,(char **)0x0);
pcVar9 = "";
local_30 = (float)dVar10;
if (3 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x414);
}
dVar10 = strtod(pcVar9,(char **)0x0);
pcVar9 = "";
local_2c = (float)dVar10;
if (4 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x418);
}
dVar10 = strtod(pcVar9,(char **)0x0);
pcVar9 = "";
local_28 = (float)dVar10;
if (5 < *(int *)param_1) {
pcVar9 = *(char **)(param_1 + 0x41c);
}
dVar10 = strtod(pcVar9,(char **)0x0);
local_20 = 0;
local_24 = (float)dVar10;
iVar3 = GetWorldEntity();
if (iVar3 == 0) {
return 1;
}
if (local_30 <= *(float *)(iVar3 + 0x44c)) {
local_30 = *(float *)(iVar3 + 0x44c);
}
if (local_2c <= *(float *)(iVar3 + 0x450)) {
local_2c = *(float *)(iVar3 + 0x450);
}
if (local_34 <= *(float *)(iVar3 + 0x448)) {
local_34 = *(float *)(iVar3 + 0x448);
}
if (*(float *)(iVar3 + 0x454) <= local_34) {
local_34 = *(float *)(iVar3 + 0x454);
}
if (*(float *)(iVar3 + 0x458) <= local_30) {
local_30 = *(float *)(iVar3 + 0x458);
}
if (*(float *)(iVar3 + 0x45c) <= local_2c) {
local_2c = *(float *)(iVar3 + 0x45c);
}
(**(code **)(*(int *)this + 0x66c))(this,&local_34,&local_28);
return 1;
}
iVar7 = (**(code **)(*(int *)this + 0x648))(this);
iVar3 = *(int *)this;
if (3 < iVar7) {
iVar3 = (**(code **)(iVar3 + 0x658))(this,1);
goto joined_r0x007b88f1;
}
}
iVar3 = (**(code **)(iVar3 + 0x648))(this);
if (iVar3 != 2) {
return 1;
}
iVar3 = *(int *)this;
LAB_007b8914:
(**(code **)(iVar3 + 0x67c))(this);
return 1;
}
iVar7 = (**(code **)(*(int *)this + 0x648))(this);
iVar3 = *(int *)this;
if (iVar7 == 2) goto LAB_007b8914;
cVar2 = (**(code **)(iVar3 + 0x680))();
lVar5 = 6 - (uint)(cVar2 == '\0');
if ((*(int *)(mp_fadetoblack._28_4_ + 0x30) != 0) &&
(iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), 1 < iVar3)) {
return 1;
}
if (*(int *)param_1 < 2) {
iVar3 = (**(code **)(*(int *)this + 0x648))(this);
iVar3 = iVar3 + 1;
if (iVar3 <= lVar5) {
if (3 < iVar3) {
lVar5 = iVar3;
}
goto LAB_007b878a;
}
}
else {
lVar5 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
if (lVar5 - 4U < 3) goto LAB_007b878a;
}
lVar5 = 4;
LAB_007b878a:
iVar3 = (**(code **)(*(int *)this + 0x648))(this);
piVar1 = engine;
if (iVar3 < 2) {
*(long *)(this + 0x1d78) = lVar5;
(**(code **)(*piVar1 + 0x9c))(piVar1,*(undefined4 *)(this + 0x30),"cl_ideal_spec_mode %d",lVar5)
;
uVar4 = 1;
}
else {
uVar4 = (**(code **)(*(int *)this + 0x644))(this,lVar5);
if ((char)uVar4 == '\0') {
return 1;
}
(**(code **)(*engine + 0x9c))(engine,*(undefined4 *)(this + 0x30),"cl_ideal_spec_mode %d",lVar5)
;
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.