L L4D2node

ForEachSurvivor<PounceStumbleNearbySurvivors>

0x009eb830 · 820 bytes · __cdecl

_Z15ForEachSurvivorI28PounceStumbleNearbySurvivorsEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<PounceStumbleNearbySurvivors>(PounceStumbleNearbySurvivors&) */

bool ForEachSurvivor<PounceStumbleNearbySurvivors>(PounceStumbleNearbySurvivors *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  char cVar7;
  CBaseEntity *this;
  int iVar8;
  float *pfVar9;
  int iVar10;
  longdouble lVar11;
  float fVar12;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<PounceStumbleNearbySurvivors>(PounceStumbleNearbySurvivors&)::
                      tm_fmt,"(%s)%s","Unaccounted","ForEachSurvivor");
    local_20 = ___atan2f_finite;
  }
  iVar10 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 009eb9d6 to 009eba24 has its CatchHandler @ 009ebb7b */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar8 = ThreadGetCurrentId(), iVar10 == iVar8)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar10 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar10), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_009eb930:
        iVar10 = iVar10 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar10) goto LAB_009eb96c;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 009eb905 to 009eb944 has its CatchHandler @ 009ebb90 */
        cVar7 = (**(code **)(*(int *)this + 0x16c))(this);
        if (((cVar7 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
           (iVar8 = CBaseEntity::GetTeamNumber(this), iVar8 == 2)) {
                    /* try { // try from 009eba7f to 009ebb67 has its CatchHandler @ 009ebb90 */
          pfVar9 = (float *)(**(code **)(*(int *)this + 0x288))(this);
          fVar1 = *pfVar9;
          fVar2 = pfVar9[1];
          fVar3 = *(float *)(param_1 + 8);
          fVar4 = *(float *)(param_1 + 0xc);
          fVar5 = pfVar9[2];
          fVar6 = *(float *)(param_1 + 0x10);
          cVar7 = CTerrorGameRules::IsSurvivalMode();
          fVar12 = 160.0;
          if (cVar7 == '\0') {
            fVar12 = *(float *)(ZombiePounceStumbleRadius._28_4_ + 0x2c);
          }
          if (((((SQRT((fVar1 - fVar3) * (fVar1 - fVar3) + (fVar2 - fVar4) * (fVar2 - fVar4) +
                       (fVar5 - fVar6) * (fVar5 - fVar6)) < fVar12) &&
                (this != *(CBaseEntity **)(param_1 + 4))) &&
               (cVar7 = (**(code **)(*(int *)this + 0x7e8))(this), cVar7 == '\0')) &&
              ((cVar7 = (**(code **)(*(int *)this + 300))(this), cVar7 != '\0' &&
               (g_pGameRules != (CCSGameRules *)0x0)))) &&
             (lVar11 = (longdouble)
                       CCSGameRules::GetAmountOfEntityVisible
                                 (g_pGameRules,(Vector *)(param_1 + 8),this), 0.0 < (float)lVar11))
          {
            CTerrorPlayer::OnShovedByPounceLanding
                      ((CTerrorPlayer *)this,SUB41(*(undefined4 *)param_1,0));
          }
        }
        goto LAB_009eb930;
      }
      iVar10 = iVar10 + 1;
    } while (iVar10 <= *(int *)(gpGlobals + 0x14));
  }
LAB_009eb96c:
  iVar10 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar8 = ThreadGetCurrentId(), iVar10 == iVar8)) {
    cVar7 = CVProfNode::ExitScope();
    if (cVar7 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)