L L4D2node

CDirectorVersusMode::OnRoundStartNonVirtual

0x008c3790 · 285 bytes · __thiscall

_ZN19CDirectorVersusMode22OnRoundStartNonVirtualEv

Decompiled

undefined (1 param)

/* CDirectorVersusMode::OnRoundStartNonVirtual() */

void __thiscall CDirectorVersusMode::OnRoundStartNonVirtual(CDirectorVersusMode *this)

{
  undefined4 uVar1;
  char cVar2;
  CTerrorPlayer *this_00;
  int iVar3;
  longdouble lVar4;
  
  cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
  if (cVar2 != '\0') {
    iVar3 = 1;
    if (0 < *(int *)(gpGlobals + 0x14)) {
      do {
        this_00 = (CTerrorPlayer *)UTIL_PlayerByIndex(iVar3);
        if ((this_00 != (CTerrorPlayer *)0x0) &&
           (cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0')) {
          CTerrorPlayer::ResetSurvivorDamage(this_00);
        }
        iVar3 = iVar3 + 1;
      } while (iVar3 <= *(int *)(gpGlobals + 0x14));
    }
    cVar2 = CTerrorGameRules::IsVersusMode();
    if (cVar2 != '\0') {
      this[4] = (CDirectorVersusMode)0x1;
    }
    CTerrorGameRules::SetCampaignScores(g_pGameRules,*(int *)(this + 8),*(int *)(this + 0xc));
    uVar1 = versus_marker_num._28_4_;
    *(undefined4 *)(this + 0x48) = 0;
    iVar3 = *(int *)(uVar1 + 0x30);
    *(int *)(this + 0x4c) = iVar3;
    if (0 < iVar3) {
      lVar4 = (longdouble)CountdownTimer::Now();
      if ((float)lVar4 + 1.0 != *(float *)(this + 0x58)) {
        (**(code **)(*(int *)(this + 0x50) + 4))(this + 0x50,this + 0x58);
        *(float *)(this + 0x58) = (float)lVar4 + 1.0;
      }
      if (*(float *)(this + 0x54) != 1.0) {
        (**(code **)(*(int *)(this + 0x50) + 4))(this + 0x50,this + 0x54);
        *(undefined4 *)(this + 0x54) = 0x3f800000;
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)