L L4D2node

ForEachPlayer<PlayerCollector>

0x0088c6d0 · 573 bytes · __cdecl

_Z13ForEachPlayerI15PlayerCollectorEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<PlayerCollector>(PlayerCollector&) */

bool ForEachPlayer<PlayerCollector>(PlayerCollector *param_1)

{
  char cVar1;
  CBasePlayer *pCVar2;
  int iVar3;
  int iVar4;
  bool bVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
               &ForEachPlayer<PlayerCollector>(PlayerCollector&)::tm_fmt,"(%s)%s","Unaccounted",
               "ForEachPlayer");
    local_20 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 0088c876 to 0088c8c4 has its CatchHandler @ 0088c946 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_0088c80c:
    bVar5 = true;
LAB_0088c811:
    iVar4 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
    return bVar5;
  }
  iVar4 = 1;
LAB_0088c7dd:
  pCVar2 = (CBasePlayer *)UTIL_PlayerByIndex(iVar4);
  if ((pCVar2 != (CBasePlayer *)0x0) && (*(int *)(pCVar2 + 0x30) != 0)) {
    if (*(int *)(pCVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
      iVar4 = iVar4 + 1;
      if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_0088c80c;
      goto LAB_0088c7dd;
    }
                    /* try { // try from 0088c7a5 to 0088c7e4 has its CatchHandler @ 0088c925 */
    cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
    if ((cVar1 != '\0') && (*(int *)(pCVar2 + 0x1f6c) != 2)) {
      cVar1 = PlayerCollector::operator()(param_1,pCVar2);
      bVar5 = false;
      if (cVar1 != '\0') goto LAB_0088c7d0;
      goto LAB_0088c811;
    }
  }
LAB_0088c7d0:
  iVar4 = iVar4 + 1;
  if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_0088c80c;
  goto LAB_0088c7dd;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)