ForEachPlayer<PlayerCollector>
0x0088c6d0 · 573 bytes · __cdecl
_Z13ForEachPlayerI15PlayerCollectorEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<PlayerCollector>(PlayerCollector&) */
bool ForEachPlayer<PlayerCollector>(PlayerCollector *param_1)
{
char cVar1;
CBasePlayer *pCVar2;
int iVar3;
int iVar4;
bool bVar5;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<PlayerCollector>(PlayerCollector&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 0088c876 to 0088c8c4 has its CatchHandler @ 0088c946 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_0088c80c:
bVar5 = true;
LAB_0088c811:
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar5;
}
iVar4 = 1;
LAB_0088c7dd:
pCVar2 = (CBasePlayer *)UTIL_PlayerByIndex(iVar4);
if ((pCVar2 != (CBasePlayer *)0x0) && (*(int *)(pCVar2 + 0x30) != 0)) {
if (*(int *)(pCVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
iVar4 = iVar4 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_0088c80c;
goto LAB_0088c7dd;
}
/* try { // try from 0088c7a5 to 0088c7e4 has its CatchHandler @ 0088c925 */
cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
if ((cVar1 != '\0') && (*(int *)(pCVar2 + 0x1f6c) != 2)) {
cVar1 = PlayerCollector::operator()(param_1,pCVar2);
bVar5 = false;
if (cVar1 != '\0') goto LAB_0088c7d0;
goto LAB_0088c811;
}
}
LAB_0088c7d0:
iVar4 = iVar4 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_0088c80c;
goto LAB_0088c7dd;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.