CHLTVDirector::SetCameraMan
0x006dc3a0 · 583 bytes · __thiscall
_ZN13CHLTVDirector12SetCameraManEi
Decompiled
undefined (2 params)
/* CHLTVDirector::SetCameraMan(int) */
undefined4 __thiscall CHLTVDirector::SetCameraMan(CHLTVDirector *this,int param_1)
{
char cVar1;
int *piVar2;
CBaseEntity *this_00;
int iVar3;
undefined4 uVar4;
int iVar5;
int in_GS_OFFSET;
CBaseEntity *local_110;
CRecipientFilter local_108 [32];
char local_e8 [200];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(tv_allow_camera_man._28_4_ + 0x30) == 0) goto LAB_006dc591;
if (*(int *)(this + 0x1cc) == param_1) {
uVar4 = 1;
goto LAB_006dc593;
}
if (*(int *)(this + 0x1cc) == 0) {
if (param_1 < 1) goto LAB_006dc3ec;
local_110 = (CBaseEntity *)UTIL_PlayerByIndex(param_1);
if (local_110 == (CBaseEntity *)0x0) {
LAB_006dc591:
uVar4 = 0;
goto LAB_006dc593;
}
iVar5 = CBaseEntity::GetTeamNumber(local_110);
if (iVar5 != 1) goto LAB_006dc591;
}
else {
if (param_1 != 0) goto LAB_006dc591;
LAB_006dc3ec:
local_110 = (CBaseEntity *)0x0;
}
*(int *)(this + 0x1cc) = param_1;
piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"hltv_cameraman",0,0);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x30))(piVar2,"index",param_1);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
CRecipientFilter::CRecipientFilter(local_108);
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
LAB_006dc48d:
do {
/* try { // try from 006dc490 to 006dc549 has its CatchHandler @ 006dc5f3 */
this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if (this_00 != (CBaseEntity *)0x0) {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 == 1) {
cVar1 = (**(code **)(*(int *)this_00 + 0x5a8))(this_00);
if (cVar1 == '\0') {
CRecipientFilter::AddRecipient(local_108,(CBasePlayer *)this_00);
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) break;
goto LAB_006dc48d;
}
}
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
CRecipientFilter::MakeReliable(local_108);
if (param_1 < 1) {
/* try { // try from 006dc5e4 to 006dc5e8 has its CatchHandler @ 006dc5f3 */
UTIL_ClientPrintFilter
((IRecipientFilter *)local_108,3,"SourceTV camera switched to auto-director mode.",
(char *)0x0,(char *)0x0,(char *)0x0,(char *)0x0);
}
else {
uVar4 = (**(code **)(*(int *)local_110 + 0xb8))(local_110);
V_snprintf(local_e8,200,"SourceTV camera is now controlled by %s.",uVar4);
UTIL_ClientPrintFilter
((IRecipientFilter *)local_108,3,local_e8,(char *)0x0,(char *)0x0,(char *)0x0,
(char *)0x0);
}
CRecipientFilter::~CRecipientFilter(local_108);
uVar4 = 1;
LAB_006dc593:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.