CCommentaryDummy::AnimThink
0x003e0ec0 · 1612 bytes · __thiscall
_ZN16CCommentaryDummy9AnimThinkEv
Decompiled
undefined (1 param)
/* CCommentaryDummy::AnimThink() */
void __thiscall CCommentaryDummy::AnimThink(CCommentaryDummy *this)
{
CCommentaryDummy CVar1;
code *pcVar2;
CBaseEdict *this_00;
char cVar3;
int *piVar4;
int iVar5;
CStudioHdr *pCVar6;
int *piVar7;
CStudioHdr *pCVar8;
int iVar9;
int *piVar10;
longdouble lVar11;
uint uVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
undefined4 local_90;
float local_70;
int *local_60;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((this[0x488] != (CCommentaryDummy)0x0) && (this[0x489] == (CCommentaryDummy)0x0)) {
if (*(float *)(this + 0x490) == 0.0) {
local_90 = 0x3e10a8;
CBaseAnimating::ResetSequenceInfo((CBaseAnimating *)this);
}
else {
if (this[0x6c] == (CCommentaryDummy)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
local_90 = 0x3e130e;
iVar9 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CCommentaryDummy)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x490) = 0;
local_90 = 0x3e1324;
CBaseAnimating::ResetSequenceInfo((CBaseAnimating *)this);
}
}
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
fVar13 = *(float *)(this + 0x490);
iVar9 = *(int *)(this + 0x494);
if (pCVar6 == (CStudioHdr *)0x0) {
local_90 = 0x3e143d;
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar5 == 0) {
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
else {
local_90 = 0x3e144d;
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar8 = (CStudioHdr *)0x0;
if (pCVar6 != (CStudioHdr *)0x0) goto LAB_003e0f0b;
}
else {
LAB_003e0f0b:
pCVar8 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar8 = pCVar6;
}
}
local_90 = 0x3e0f24;
lVar11 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar8,iVar9);
fVar13 = (float)lVar11 * (1.0 - fVar13);
if (0.1 <= fVar13) {
fVar13 = 0.1;
}
local_90 = 0x3e0f59;
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar13 + *(float *)(gpGlobals + 0xc),(char *)0x0);
local_90 = 0x3e0f64;
(**(code **)(*(int *)this + 0x32c))();
local_90 = 0x3e0f73;
(**(code **)(*(int *)this + 0x364))();
local_90 = 0x3e0f95;
(**(code **)(*(int *)this + 0x24c))();
local_90 = 0x3e0fa7;
(**(code **)(*(int *)this + 0x234))();
piVar10 = &local_90;
if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_003e10b0:
CVar1 = this[0x1a64];
local_54 = local_48 * 64.0 + local_3c;
local_50 = local_44 * 64.0 + local_38;
local_58 = local_4c * 64.0 + local_40;
}
else {
local_60 = (int *)0x0;
iVar9 = 1;
local_70 = 3.4028235e+38;
piVar7 = &local_90;
do {
*piVar7 = iVar9;
piVar7[-1] = 0x3e1000;
piVar4 = (int *)UTIL_PlayerByIndex(*piVar7);
piVar10 = piVar7;
if (((piVar4 != (int *)0x0) && (piVar4[0xc] != 0)) &&
(piVar4[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0)) {
iVar5 = *piVar4;
*piVar7 = (int)piVar4;
pcVar2 = *(code **)(iVar5 + 0x16c);
piVar7[-1] = 0x3e1028;
cVar3 = (*pcVar2)();
if ((cVar3 != '\0') && (piVar4[0x7db] != 2)) {
*piVar7 = (int)piVar4;
piVar7[-1] = 0x3e103d;
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)*piVar7);
if (iVar5 == 2) {
iVar5 = *piVar4;
piVar7[1] = (int)piVar4;
*piVar7 = (int)&local_28;
pcVar2 = *(code **)(iVar5 + 0x234);
piVar7[-1] = 0x3e133b;
(*pcVar2)();
fVar13 = (local_20 - local_38) * (local_20 - local_38) +
(local_24 - local_3c) * (local_24 - local_3c) +
(local_28 - local_40) * (local_28 - local_40);
piVar10 = piVar7 + -1;
if (fVar13 < local_70) {
iVar5 = *piVar4;
*piVar7 = (int)piVar4;
piVar7[-1] = (int)&local_28;
pcVar2 = *(code **)(iVar5 + 0x234);
piVar7[-2] = 0x3e1395;
(*pcVar2)();
piVar7[-2] = (int)&local_34;
local_34 = local_28 - local_40;
local_30 = local_24 - local_3c;
local_2c = local_20 - local_38;
piVar7[-3] = 0x3e13d0;
VectorNormalize((Vector *)piVar7[-2]);
fVar14 = local_48 * local_30 + local_4c * local_34 + local_44 * local_2c;
uVar12 = -(uint)(fVar14 < 0.2);
if (fVar14 < 0.2) {
piVar4 = local_60;
}
local_70 = (float)(~uVar12 & (uint)fVar13 | (uint)local_70 & uVar12);
piVar10 = piVar7 + -2;
local_60 = piVar4;
}
}
}
}
iVar9 = iVar9 + 1;
piVar7 = piVar10;
} while (iVar9 <= *(int *)(gpGlobals + 0x14));
if (local_60 == (int *)0x0) goto LAB_003e10b0;
iVar9 = *local_60;
piVar10[1] = (int)local_60;
*piVar10 = (int)&local_58;
pcVar2 = *(code **)(iVar9 + 0x234);
piVar10[-1] = 0x3e1077;
(*pcVar2)();
piVar10 = piVar10 + -1;
CVar1 = this[0x1a64];
}
if (CVar1 == (CCommentaryDummy)0x0) {
return;
}
iVar9 = *(int *)this;
piVar10[1] = (int)this;
*piVar10 = (int)&local_34;
pcVar2 = *(code **)(iVar9 + 0x234);
piVar10[-1] = 0x3e1108;
(*pcVar2)();
fVar16 = local_30;
fVar14 = local_34;
fVar13 = local_58;
piVar10[-1] = (int)&local_28;
fVar17 = local_2c;
local_28 = fVar13 - fVar14;
local_24 = local_54 - fVar16;
local_20 = local_50 - local_2c;
piVar10[-2] = 0x3e115e;
lVar11 = (longdouble)UTIL_VecToYaw((Vector *)piVar10[-1]);
fVar13 = (float)lVar11 - *(float *)(this + 0x3ac);
if (180.0 < fVar13) {
fVar13 = fVar13 - 360.0;
}
if (fVar13 < -180.0) {
fVar13 = fVar13 + 360.0;
}
iVar9 = *(int *)(this + 0x1a4c);
piVar7 = *(int **)(this + 0x13e0);
fVar15 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x1a48);
*(float *)(this + 0x1a48) = *(float *)(gpGlobals + 0xc);
fVar15 = fVar15 + fVar15;
if (1.0 <= fVar15) {
fVar15 = 1.0;
}
fVar13 = (fVar13 - *(float *)(this + 0x1a40)) * fVar15 + *(float *)(this + 0x1a40);
*(float *)(this + 0x1a40) = fVar13;
if (piVar7 == (int *)0x0) {
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e147d;
iVar5 = CBaseEntity::GetModel((CBaseEntity *)piVar10[-1]);
if (iVar5 == 0) {
piVar7 = *(int **)(this + 0x13e0);
}
else {
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e149d;
CBaseAnimating::LockStudioHdr((CBaseAnimating *)piVar10[-1]);
piVar7 = *(int **)(this + 0x13e0);
}
piVar4 = (int *)0x0;
if (piVar7 != (int *)0x0) goto LAB_003e11e9;
}
else {
LAB_003e11e9:
piVar4 = (int *)0x0;
if (*piVar7 != 0) {
piVar4 = piVar7;
}
}
piVar10[2] = (int)fVar13;
piVar10[1] = iVar9;
*piVar10 = (int)piVar4;
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e120d;
CBaseAnimating::SetPoseParameter
((CBaseAnimating *)piVar10[-1],(CStudioHdr *)*piVar10,piVar10[1],(float)piVar10[2]);
fVar17 = local_50 - fVar17;
fVar14 = local_58 - fVar14;
fVar16 = local_54 - fVar16;
piVar10[-1] = (int)(fVar17 / SQRT(fVar14 * fVar14 + fVar17 * fVar17 + fVar16 * fVar16));
piVar10[-2] = 0x3e1260;
fVar13 = atanf((float)piVar10[-1]);
piVar7 = *(int **)(this + 0x13e0);
iVar9 = *(int *)(this + 0x1a50);
fVar13 = *(float *)(this + 0x1a44) - (fVar13 * 57.295776 + *(float *)(this + 0x1a44)) * fVar15;
*(float *)(this + 0x1a44) = fVar13;
if (piVar7 == (int *)0x0) {
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e14c9;
iVar5 = CBaseEntity::GetModel((CBaseEntity *)piVar10[-1]);
if (iVar5 == 0) {
piVar7 = *(int **)(this + 0x13e0);
}
else {
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e14df;
CBaseAnimating::LockStudioHdr((CBaseAnimating *)piVar10[-1]);
piVar7 = *(int **)(this + 0x13e0);
}
piVar4 = (int *)0x0;
if (piVar7 == (int *)0x0) goto LAB_003e12ae;
}
piVar4 = (int *)0x0;
if (*piVar7 != 0) {
piVar4 = piVar7;
}
LAB_003e12ae:
piVar10[2] = (int)fVar13;
piVar10[1] = iVar9;
*piVar10 = (int)piVar4;
piVar10[-1] = (int)this;
piVar10[-2] = 0x3e12c4;
CBaseAnimating::SetPoseParameter
((CBaseAnimating *)piVar10[-1],(CStudioHdr *)*piVar10,piVar10[1],(float)piVar10[2]);
iVar9 = *(int *)this;
piVar10[-1] = (int)this;
*piVar10 = (int)&local_58;
pcVar2 = *(code **)(iVar9 + 0x3a4);
piVar10[-2] = 0x3e12d8;
(*pcVar2)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.