CSingleUserPlusObserversFilter::CSingleUserPlusObserversFilter
0x008060f0 · 194 bytes · __thiscall
_ZN30CSingleUserPlusObserversFilterC2EP11CBasePlayerb
Decompiled
undefined (3 params)
/* CSingleUserPlusObserversFilter::CSingleUserPlusObserversFilter(CBasePlayer*, bool) */
void __thiscall
CSingleUserPlusObserversFilter::CSingleUserPlusObserversFilter
(CSingleUserPlusObserversFilter *this,CBasePlayer *param_1,bool param_2)
{
CBasePlayer *pCVar1;
CBasePlayer *pCVar2;
int iVar3;
int iVar4;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)this);
*(undefined ***)this = &PTR__CSingleUserPlusObserversFilter_00c2f5a8;
/* try { // try from 0080611e to 008061a2 has its CatchHandler @ 008061b8 */
CRecipientFilter::AddRecipient((CRecipientFilter *)this,param_1);
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar4 = 1;
do {
while ((((pCVar1 = (CBasePlayer *)UTIL_PlayerByIndex(iVar4), param_1 != pCVar1 &&
(pCVar1 != (CBasePlayer *)0x0)) &&
(pCVar2 = (CBasePlayer *)(**(code **)(*(int *)pCVar1 + 0x654))(pCVar1),
param_1 == pCVar2)) &&
((iVar3 = (**(code **)(*(int *)pCVar1 + 0x648))(pCVar1), iVar3 == 4 ||
((!param_2 && (iVar3 = (**(code **)(*(int *)pCVar1 + 0x648))(pCVar1), iVar3 == 5))))))
) {
CRecipientFilter::AddRecipient((CRecipientFilter *)this,pCVar1);
iVar4 = iVar4 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar4) {
return;
}
}
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.