ForEachTerrorPlayer<IsAllIdleSpectatingPlayer>
0x008be670 · 478 bytes · __cdecl
_Z19ForEachTerrorPlayerI25IsAllIdleSpectatingPlayerEbRT_
Decompiled
bool (1 param)
/* bool ForEachTerrorPlayer<IsAllIdleSpectatingPlayer>(IsAllIdleSpectatingPlayer&) */
bool ForEachTerrorPlayer<IsAllIdleSpectatingPlayer>(IsAllIdleSpectatingPlayer *param_1)
{
uint uVar1;
CBaseEntity *this;
char cVar2;
CBasePlayer *this_00;
int iVar3;
int iVar4;
int *piVar5;
undefined *puVar6;
int iVar7;
float local_20;
iVar7 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
this_00 = (CBasePlayer *)UTIL_PlayerByIndex(iVar7);
if ((((this_00 != (CBasePlayer *)0x0) && (*(int *)(this_00 + 0x30) != 0)) &&
(*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
(((cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0' &&
(*(int *)(this_00 + 0x1f6c) != 2)) &&
((cVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00), cVar2 == '\0' &&
(cVar2 = CBasePlayer::IsSplitScreenPlayer(this_00), cVar2 == '\0')))))) {
iVar3 = UTIL_HumansOnTeam(2,false);
iVar4 = UTIL_HumansOnTeam(3,false);
if (((iVar4 == 0) && (iVar3 == 1)) &&
(iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00), iVar3 == 2)) {
if (*(float *)(gpGlobals + 0xc) - *(float *)(this_00 + 0x2400) <= 300.0) {
LAB_008be80b:
*param_1 = (IsAllIdleSpectatingPlayer)0x0;
}
}
else {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
if (iVar3 != 1) {
CTerrorPlayer::MarkAsNotSpectating((CTerrorPlayer *)this_00);
}
local_20 = *(float *)(this_00 + 0x3fb8);
piVar5 = (int *)CBasePlayer::GetSplitScreenPlayers(this_00);
if (0 < piVar5[3]) {
iVar3 = 0;
do {
uVar1 = *(uint *)(*piVar5 + iVar3 * 4);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar6 != (undefined *)0xfffffffc)) && (*(uint *)(puVar6 + 8) == uVar1 >> 0xc))
&& ((this = *(CBaseEntity **)(puVar6 + 4), this != (CBaseEntity *)0x0 &&
(cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0')))) {
iVar4 = CBaseEntity::GetTeamNumber(this);
if (iVar4 != 1) {
CTerrorPlayer::MarkAsNotSpectating((CTerrorPlayer *)this);
}
if (local_20 <= *(float *)(this + 0x3fb8)) {
local_20 = *(float *)(this + 0x3fb8);
}
}
iVar3 = iVar3 + 1;
} while (iVar3 < piVar5[3]);
}
if (*(float *)(gpGlobals + 0xc) <= local_20 && local_20 != *(float *)(gpGlobals + 0xc))
goto LAB_008be80b;
}
}
iVar7 = iVar7 + 1;
} while (iVar7 <= *(int *)(gpGlobals + 0x14));
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.