CEntityDissolve::DissolveThink
0x00677cb0 · 496 bytes · __thiscall
_ZN15CEntityDissolve13DissolveThinkEv
Decompiled
undefined (1 param)
/* CEntityDissolve::DissolveThink() */
void __thiscall CEntityDissolve::DissolveThink(CEntityDissolve *this)
{
int *piVar1;
CBaseEdict *this_00;
CBaseEntity *this_01;
CBaseEntity *pCVar2;
uint uVar3;
int iVar4;
undefined *puVar5;
float fVar6;
int local_80;
CTakeDamageInfo local_7c [108];
uVar3 = *(uint *)(this + 0x188);
if ((((uVar3 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar3 >> 0xc)) ||
(piVar1 = *(int **)(puVar5 + 4), piVar1 == (int *)0x0)) {
(**(code **)(*(int *)this + 0x20))(&local_80,this);
if (local_80 == 0) {
return;
}
}
else {
this_01 = (CBaseEntity *)(**(code **)(*piVar1 + 0xf0))(piVar1);
(**(code **)(*(int *)this + 0x20))(&local_80,this);
if (local_80 == 0) {
if (this_01 == (CBaseEntity *)0x0) {
return;
}
}
else if (this_01 == (CBaseEntity *)0x0) goto LAB_00677e13;
CBaseEntity::SetCollisionGroup(this_01,0x10);
if ((((byte)this_01[0x153] & 0x20) != 0) && (this[0x127] != (CEntityDissolve)0x0)) {
if (this[0x6c] == (CEntityDissolve)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CEntityDissolve)((byte)this[0x70] | 1);
}
this[0x127] = (CEntityDissolve)0x0;
}
fVar6 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x440);
if (fVar6 < *(float *)(this + 0x444)) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(this + 0x440) + *(float *)(this + 0x444),(char *)0x0
);
return;
}
if (fVar6 < *(float *)(this + 0x458) + *(float *)(this + 0x454)) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + *(float *)(gpGlobals + 0x1c),
(char *)0x0);
return;
}
pCVar2 = (CBaseEntity *)UTIL_PlayerByIndex(1);
uVar3 = (**(code **)(*g_pGameRules + 100))(g_pGameRules);
CTakeDamageInfo::CTakeDamageInfo(local_7c,pCVar2,pCVar2,10000.0,uVar3 | 0x400000,0);
CBaseEntity::TakeDamage(this_01,local_7c);
if (this_01 != pCVar2) {
UTIL_Remove(this_01);
}
}
LAB_00677e13:
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.