L L4D2node

UTIL_DrawPositioningOverlay

0x00748f60 · 2729 bytes · __cdecl

_Z27UTIL_DrawPositioningOverlayf

Decompiled

undefined (1 param)

/* UTIL_DrawPositioningOverlay(float) */

void UTIL_DrawPositioningOverlay(float param_1)

{
  CBasePlayer *this;
  longdouble lVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  int iVar5;
  int iVar6;
  float local_118;
  float local_114;
  float local_110;
  float local_10c;
  float local_108;
  float local_104;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  Vector local_64 [32];
  float local_44;
  
  this = (CBasePlayer *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
  if (this != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(this,(Vector *)0x0,(Vector *)&local_118,(Vector *)0x0);
    CBasePlayer::EyeVectors(this,(Vector *)&local_10c,(Vector *)0x0,(Vector *)0x0);
    (**(code **)(*(int *)this + 0x234))((Vector *)&local_70,this);
    local_100 = local_10c + local_70;
    local_fc = local_108 + local_6c;
    local_f8 = local_104 + local_68;
    local_f4 = local_100;
    local_f0 = local_fc;
    local_ec = local_f8;
    lVar1 = (longdouble)GetLongFloorZ((Vector *)&local_f4);
    local_ec = (float)lVar1;
    (**(code **)(*(int *)this + 0x234))(&local_e8,this);
    local_94 = 0;
    local_bc = local_100 - local_e8;
    local_b8 = local_fc - local_e4;
    local_cc = local_e8;
    local_b4 = local_f8 - local_e0;
    local_c8 = local_e4;
    local_c4 = local_e0;
    local_98 = 0;
    local_9c = 0;
    local_8c = 0;
    local_88 = 1;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (local_44 == 1.0) {
      local_88 = 1;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_bc = local_118 * 400.0 + local_100;
      local_b8 = local_114 * 400.0 + local_fc;
      local_cc = local_100;
      fVar4 = local_100 - local_bc;
      local_c8 = local_fc;
      local_b4 = local_110 * 400.0 + local_f8;
      local_8c = 0;
      local_a4 = 0;
      fVar2 = local_fc - local_b8;
      local_bc = local_bc - local_100;
      local_a8 = 0;
      local_ac = 0;
      fVar3 = local_f8 - local_b4;
      local_b4 = local_b4 - local_f8;
      local_b8 = local_b8 - local_fc;
      local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
      fVar2 = SQRT(fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3);
      local_c4 = local_f8;
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
      }
      local_e4 = local_114 * local_44 * fVar2 + local_fc;
      local_e0 = local_110 * local_44 * fVar2 + local_f8;
      local_e8 = local_44 * local_118 * fVar2 + local_100;
      NDebugOverlay::DrawTickMarkedLine
                ((Vector *)&local_100,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
      local_94 = 0;
      local_88 = 1;
      local_cc = local_100;
      local_c8 = local_fc;
      local_bc = local_100 - local_118 * 400.0;
      local_c4 = local_f8;
      local_98 = 0;
      fVar3 = local_100 - local_bc;
      local_9c = 0;
      local_bc = local_bc - local_100;
      local_8c = 0;
      local_a4 = 0;
      local_b8 = local_fc - local_114 * 400.0;
      local_a8 = 0;
      local_ac = 0;
      local_b4 = local_f8 - local_110 * 400.0;
      fVar2 = local_fc - local_b8;
      fVar4 = local_f8 - local_b4;
      local_b8 = local_b8 - local_fc;
      local_b4 = local_b4 - local_f8;
      fVar2 = SQRT(fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3);
      local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
      }
      local_e4 = local_fc - local_114 * local_44 * fVar2;
      local_e0 = local_f8 - local_110 * local_44 * fVar2;
      local_e8 = local_100 - local_44 * local_118 * fVar2;
      NDebugOverlay::DrawTickMarkedLine
                ((Vector *)&local_100,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
      local_bc = 0.0;
      local_cc = local_100;
      local_b4 = 400.0;
      local_c8 = local_fc;
      local_b8 = 0.0;
      local_c4 = local_f8;
      local_87 = 1;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_8c = 0;
      local_88 = 1;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
      }
      local_e8 = local_100;
      local_e0 = local_44 * 400.0 + local_f8;
      local_e4 = local_fc;
      NDebugOverlay::DrawTickMarkedLine
                ((Vector *)&local_f4,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
      iVar6 = 0xff;
      iVar5 = 0xff;
    }
    else {
      iVar6 = 100;
      iVar5 = 100;
    }
    local_c4 = 2.0;
    local_c8 = 2.0;
    local_cc = 2.0;
    local_d4 = 0xc0000000;
    local_d8 = 0xc0000000;
    local_dc = 0xc0000000;
    NDebugOverlay::Cross3D
              ((Vector *)&local_100,(Vector *)&local_dc,(Vector *)&local_cc,0xff,iVar5,iVar6,true,
               0.0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)