UTIL_DrawPositioningOverlay
0x00748f60 · 2729 bytes · __cdecl
_Z27UTIL_DrawPositioningOverlayf
Decompiled
undefined (1 param)
/* UTIL_DrawPositioningOverlay(float) */
void UTIL_DrawPositioningOverlay(float param_1)
{
CBasePlayer *this;
longdouble lVar1;
float fVar2;
float fVar3;
float fVar4;
int iVar5;
int iVar6;
float local_118;
float local_114;
float local_110;
float local_10c;
float local_108;
float local_104;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
Vector local_64 [32];
float local_44;
this = (CBasePlayer *)UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)0x0,(Vector *)&local_118,(Vector *)0x0);
CBasePlayer::EyeVectors(this,(Vector *)&local_10c,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))((Vector *)&local_70,this);
local_100 = local_10c + local_70;
local_fc = local_108 + local_6c;
local_f8 = local_104 + local_68;
local_f4 = local_100;
local_f0 = local_fc;
local_ec = local_f8;
lVar1 = (longdouble)GetLongFloorZ((Vector *)&local_f4);
local_ec = (float)lVar1;
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
local_94 = 0;
local_bc = local_100 - local_e8;
local_b8 = local_fc - local_e4;
local_cc = local_e8;
local_b4 = local_f8 - local_e0;
local_c8 = local_e4;
local_c4 = local_e0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_bc = local_118 * 400.0 + local_100;
local_b8 = local_114 * 400.0 + local_fc;
local_cc = local_100;
fVar4 = local_100 - local_bc;
local_c8 = local_fc;
local_b4 = local_110 * 400.0 + local_f8;
local_8c = 0;
local_a4 = 0;
fVar2 = local_fc - local_b8;
local_bc = local_bc - local_100;
local_a8 = 0;
local_ac = 0;
fVar3 = local_f8 - local_b4;
local_b4 = local_b4 - local_f8;
local_b8 = local_b8 - local_fc;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
fVar2 = SQRT(fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3);
local_c4 = local_f8;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
local_e4 = local_114 * local_44 * fVar2 + local_fc;
local_e0 = local_110 * local_44 * fVar2 + local_f8;
local_e8 = local_44 * local_118 * fVar2 + local_100;
NDebugOverlay::DrawTickMarkedLine
((Vector *)&local_100,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
local_94 = 0;
local_88 = 1;
local_cc = local_100;
local_c8 = local_fc;
local_bc = local_100 - local_118 * 400.0;
local_c4 = local_f8;
local_98 = 0;
fVar3 = local_100 - local_bc;
local_9c = 0;
local_bc = local_bc - local_100;
local_8c = 0;
local_a4 = 0;
local_b8 = local_fc - local_114 * 400.0;
local_a8 = 0;
local_ac = 0;
local_b4 = local_f8 - local_110 * 400.0;
fVar2 = local_fc - local_b8;
fVar4 = local_f8 - local_b4;
local_b8 = local_b8 - local_fc;
local_b4 = local_b4 - local_f8;
fVar2 = SQRT(fVar2 * fVar2 + fVar4 * fVar4 + fVar3 * fVar3);
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
local_e4 = local_fc - local_114 * local_44 * fVar2;
local_e0 = local_f8 - local_110 * local_44 * fVar2;
local_e8 = local_100 - local_44 * local_118 * fVar2;
NDebugOverlay::DrawTickMarkedLine
((Vector *)&local_100,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
local_bc = 0.0;
local_cc = local_100;
local_b4 = 400.0;
local_c8 = local_fc;
local_b8 = 0.0;
local_c4 = local_f8;
local_87 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2400b,(CTraceFilterSimple *)&local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
local_e8 = local_100;
local_e0 = local_44 * 400.0 + local_f8;
local_e4 = local_fc;
NDebugOverlay::DrawTickMarkedLine
((Vector *)&local_f4,(Vector *)&local_e8,24.0,5,0xff,0,0,false,0.0);
iVar6 = 0xff;
iVar5 = 0xff;
}
else {
iVar6 = 100;
iVar5 = 100;
}
local_c4 = 2.0;
local_c8 = 2.0;
local_cc = 2.0;
local_d4 = 0xc0000000;
local_d8 = 0xc0000000;
local_dc = 0xc0000000;
NDebugOverlay::Cross3D
((Vector *)&local_100,(Vector *)&local_dc,(Vector *)&local_cc,0xff,iVar5,iVar6,true,
0.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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