sv_showhitboxes_cursor
0x006c4ac0 · 81 bytes · __cdecl
_ZL22sv_showhitboxes_cursorRK8CCommand
Decompiled
undefined (1 param)
/* sv_showhitboxes_cursor(CCommand const&) */
void sv_showhitboxes_cursor(CCommand *param_1)
{
CBasePlayer *pCVar1;
int iVar2;
pCVar1 = (CBasePlayer *)0x0;
if (0 < g_nCommandClientIndex + 1) {
pCVar1 = (CBasePlayer *)UTIL_PlayerByIndex(g_nCommandClientIndex + 1);
}
iVar2 = FindPickerEntity(pCVar1);
if (iVar2 != 0) {
ConVar::SetValue(0xfe3380);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.