L L4D2node

CCSPlayer::RunMimicCommand

0x006562d0 · 559 bytes · __thiscall

_ZN9CCSPlayer15RunMimicCommandER8CUserCmd

Decompiled

undefined (2 params)

/* CCSPlayer::RunMimicCommand(CUserCmd&) */

undefined4 __thiscall CCSPlayer::RunMimicCommand(CCSPlayer *this,CUserCmd *param_1)

{
  byte *pbVar1;
  undefined4 uVar2;
  code *pcVar3;
  undefined4 uVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  byte *pbVar8;
  uint uVar9;
  float fVar10;
  
  uVar4 = (**(code **)(*(int *)this + 0x778))(this);
  if ((((char)uVar4 == '\0') ||
      (uVar9 = *(int *)(bot_mimic._28_4_ + 0x30) >> 0x1f,
      iVar5 = (*(uint *)(bot_mimic._28_4_ + 0x30) ^ uVar9) - uVar9,
      *(int *)(gpGlobals + 0x14) < iVar5)) || (iVar5 = UTIL_PlayerByIndex(iVar5), iVar5 == 0)) {
    return 0;
  }
  if (param_1 == (CUserCmd *)(iVar5 + 0x1f8c)) {
    fVar10 = *(float *)(iVar5 + 0x1f9c);
    uVar9 = *(uint *)(iVar5 + 0x1fb8);
  }
  else {
    *(undefined4 *)(param_1 + 4) = *(undefined4 *)(iVar5 + 0x1f90);
    *(undefined4 *)(param_1 + 8) = *(undefined4 *)(iVar5 + 0x1f94);
    *(undefined4 *)(param_1 + 0xc) = *(undefined4 *)(iVar5 + 0x1f98);
    fVar10 = *(float *)(iVar5 + 0x1f9c);
    *(float *)(param_1 + 0x10) = fVar10;
    *(undefined4 *)(param_1 + 0x14) = *(undefined4 *)(iVar5 + 0x1fa0);
    *(undefined4 *)(param_1 + 0x18) = *(undefined4 *)(iVar5 + 0x1fa4);
    *(undefined4 *)(param_1 + 0x1c) = *(undefined4 *)(iVar5 + 0x1fa8);
    *(undefined4 *)(param_1 + 0x20) = *(undefined4 *)(iVar5 + 0x1fac);
    *(undefined4 *)(param_1 + 0x24) = *(undefined4 *)(iVar5 + 0x1fb0);
    param_1[0x28] = *(CUserCmd *)(iVar5 + 0x1fb4);
    uVar9 = *(uint *)(iVar5 + 0x1fb8);
    *(uint *)(param_1 + 0x2c) = uVar9;
    *(undefined4 *)(param_1 + 0x30) = *(undefined4 *)(iVar5 + 0x1fbc);
    *(undefined4 *)(param_1 + 0x34) = *(undefined4 *)(iVar5 + 0x1fc0);
    *(undefined2 *)(param_1 + 0x38) = *(undefined2 *)(iVar5 + 0x1fc4);
    *(undefined2 *)(param_1 + 0x3a) = *(undefined2 *)(iVar5 + 0x1fc6);
    param_1[0x3c] = *(CUserCmd *)(iVar5 + 0x1fc8);
    *(undefined4 *)(param_1 + 0x40) = *(undefined4 *)(iVar5 + 0x1fcc);
    *(undefined4 *)(param_1 + 0x44) = *(undefined4 *)(iVar5 + 0x1fd0);
    *(undefined4 *)(param_1 + 0x48) = *(undefined4 *)(iVar5 + 0x1fd4);
    *(undefined4 *)(param_1 + 0x4c) = *(undefined4 *)(iVar5 + 0x1fd8);
    *(undefined4 *)(param_1 + 0x50) = *(undefined4 *)(iVar5 + 0x1fdc);
    *(undefined4 *)(param_1 + 0x54) = *(undefined4 *)(iVar5 + 0x1fe0);
  }
  *(float *)(param_1 + 0x10) = fVar10 + *(float *)(bot_mimic_yaw_offset._28_4_ + 0x2c);
  if (uVar9 == 0) goto LAB_00656449;
  pbVar1 = *(byte **)(gpGlobals + 0x58);
  if (uVar9 < 0x800) {
    if (pbVar1 == (byte *)0x0) goto LAB_00656449;
    pbVar8 = pbVar1 + uVar9 * 0x10;
    if ((pbVar1[uVar9 * 0x10] & 2) != 0) goto LAB_00656500;
  }
  else {
    if (pbVar1 == (byte *)0x0) goto LAB_00656449;
LAB_00656500:
    pbVar8 = pbVar1;
    if ((*pbVar1 & 2) != 0) goto LAB_00656449;
  }
  piVar6 = *(int **)(pbVar8 + 0xc);
  if (((piVar6 != (int *)0x0) && (iVar5 = (**(code **)(*piVar6 + 0x18))(piVar6), iVar5 != 0)) &&
     (piVar6 = (int *)__dynamic_cast(iVar5,&CBaseEntity::typeinfo,&CBaseCombatWeapon::typeinfo,0),
     piVar6 != (int *)0x0)) {
    uVar2 = *(undefined4 *)(param_1 + 0x30);
    pcVar3 = *(code **)(*(int *)this + 0x6b4);
    uVar7 = (**(code **)(*piVar6 + 0x538))(piVar6);
    (*pcVar3)(this,uVar7,uVar2);
  }
LAB_00656449:
  *(undefined4 *)(this + 0x1c94) = 0;
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)