UTIL_GetClosestPlayer
0x0042e030 · 268 bytes · __cdecl
_Z21UTIL_GetClosestPlayerRK6VectoriPf
Decompiled
undefined (3 params)
/* UTIL_GetClosestPlayer(Vector const&, int, float*) */
CBaseEntity * UTIL_GetClosestPlayer(Vector *param_1,int param_2,float *param_3)
{
char cVar1;
CBaseEntity *this;
int iVar2;
float *pfVar3;
CBaseEntity *pCVar4;
int iVar5;
float fVar6;
float local_20;
if (*(int *)(gpGlobals + 0x14) < 1) {
pCVar4 = (CBaseEntity *)0x0;
local_20 = 1e+12;
}
else {
iVar5 = 1;
pCVar4 = (CBaseEntity *)0x0;
local_20 = 1e+12;
do {
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5);
if ((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
(*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
((cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0' &&
(iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == param_2)))) {
pfVar3 = (float *)(**(code **)(*(int *)this + 0x288))(this);
fVar6 = (pfVar3[1] - *(float *)(param_1 + 4)) * (pfVar3[1] - *(float *)(param_1 + 4)) +
(pfVar3[2] - *(float *)(param_1 + 8)) * (pfVar3[2] - *(float *)(param_1 + 8)) +
(*pfVar3 - *(float *)param_1) * (*pfVar3 - *(float *)param_1);
if (fVar6 < local_20) {
pCVar4 = this;
local_20 = fVar6;
}
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
if (param_3 != (float *)0x0) {
*param_3 = SQRT(local_20);
}
return pCVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.