L L4D2node

CTriggerSave::Touch

0x00b153a0 · 329 bytes · __thiscall

_ZN12CTriggerSave5TouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CTriggerSave::Touch(CBaseEntity*) */

void __thiscall CTriggerSave::Touch(CTriggerSave *this,CBaseEntity *param_1)

{
  float fVar1;
  char cVar2;
  int iVar3;
  
  cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
  if (cVar2 != '\0') {
    if (((*(float *)(this + 0x56c) != 0.0) && ((float)g_ServerGameDLL._4_4_ != 0.0)) &&
       (*(float *)(gpGlobals + 0xc) <= (float)g_ServerGameDLL._4_4_)) {
      iVar3 = UTIL_PlayerByIndex(1);
      fVar1 = *(float *)(iVar3 + 0x1d5c);
      if ((fVar1 == 0.0) ||
         (*(float *)(gpGlobals + 0xc) <= fVar1 && fVar1 != *(float *)(gpGlobals + 0xc))) {
        (**(code **)(*engine + 0x94))(engine,"autosavedangerousissafe\n");
      }
    }
    if (this[0x569] != (CTriggerSave)0x0) {
      (**(code **)(*engine + 0x118))(engine);
    }
    UTIL_Remove((CBaseEntity *)this);
    if (*(float *)(this + 0x56c) == 0.0) {
                    /* WARNING: Could not recover jumptable at 0x00b1548c. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (**(code **)(*engine + 0x94))();
      return;
    }
    iVar3 = UTIL_PlayerByIndex(1);
    if ((iVar3 != 0) && (*(int *)(this + 0x570) <= *(int *)(iVar3 + 0x100))) {
      (**(code **)(*engine + 0x94))(engine,"autosavedangerous\n");
      g_ServerGameDLL._4_4_ = *(float *)(this + 0x56c) + *(float *)(gpGlobals + 0xc);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)