ForEachTerrorPlayer<MarkAsNotPresentAtSurvivalStart>
0x0050f010 · 219 bytes · __cdecl
_Z19ForEachTerrorPlayerI31MarkAsNotPresentAtSurvivalStartEbRT_b
Decompiled
bool (2 params)
/* bool ForEachTerrorPlayer<MarkAsNotPresentAtSurvivalStart>(MarkAsNotPresentAtSurvivalStart&, bool)
*/
bool ForEachTerrorPlayer<MarkAsNotPresentAtSurvivalStart>
(MarkAsNotPresentAtSurvivalStart *param_1,bool param_2)
{
CBaseEdict *this;
char cVar1;
int *piVar2;
int iVar3;
int iVar4;
iVar4 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
piVar2 = (int *)UTIL_PlayerByIndex(iVar4);
if ((((piVar2 != (int *)0x0) && (piVar2[0xc] != 0)) &&
(piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
((cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar1 != '\0' && (piVar2[0x7db] != 2))))
{
if (param_2) {
cVar1 = (**(code **)(*piVar2 + 0x778))(piVar2);
if (cVar1 != '\0') goto LAB_0050f086;
cVar1 = (char)piVar2[0xffc];
}
else {
cVar1 = (char)piVar2[0xffc];
}
if (cVar1 != '\0') {
if ((char)piVar2[0x1b] == '\0') {
this = (CBaseEdict *)piVar2[0xc];
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)(piVar2 + 0x1c) = *(byte *)(piVar2 + 0x1c) | 1;
}
*(undefined1 *)(piVar2 + 0xffc) = 0;
}
}
LAB_0050f086:
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.