ForEachPlayer<ClosestPlayerScan>
0x009e8ec0 · 701 bytes · __cdecl
_Z13ForEachPlayerI17ClosestPlayerScanEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<ClosestPlayerScan>(ClosestPlayerScan&) */
bool ForEachPlayer<ClosestPlayerScan>(ClosestPlayerScan *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
float *pfVar3;
int iVar4;
float fVar5;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<ClosestPlayerScan>(ClosestPlayerScan&)::tm_fmt,"(%s)%s","Unaccounted",
"ForEachPlayer");
local_20 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 009e90ae to 009e90fc has its CatchHandler @ 009e91b7 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar4 = 1;
do {
/* try { // try from 009e8f93 to 009e8ff6 has its CatchHandler @ 009e9196 */
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
if (((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
((*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
((cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0' &&
(*(int *)(this + 0x1f6c) != 2)))))) && (this != *(CBaseEntity **)(param_1 + 0x1c))) &&
(((cVar1 = (**(code **)(*(int *)this + 300))(this), cVar1 != '\0' &&
((*(int *)(param_1 + 0xc) == -1 ||
(iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == *(int *)(param_1 + 0xc))))) &&
((param_1[0x10] != (ClosestPlayerScan)0x0 ||
(cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 == '\0')))))) {
/* try { // try from 009e911b to 009e9181 has its CatchHandler @ 009e9196 */
pfVar3 = (float *)(**(code **)(*(int *)this + 0x288))(this);
fVar5 = (*pfVar3 - *(float *)param_1) * (*pfVar3 - *(float *)param_1) +
(pfVar3[1] - *(float *)(param_1 + 4)) * (pfVar3[1] - *(float *)(param_1 + 4)) +
(pfVar3[2] - *(float *)(param_1 + 8)) * (pfVar3[2] - *(float *)(param_1 + 8));
if (fVar5 < *(float *)(param_1 + 0x18)) {
*(float *)(param_1 + 0x18) = fVar5;
*(CBaseEntity **)(param_1 + 0x14) = this;
}
}
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
}
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.