L L4D2node

CDirectorTacticalServices::GetClosestCharacterWhoIsIT

0x008c0ef0 · 552 bytes · __thiscall

_ZNK25CDirectorTacticalServices26GetClosestCharacterWhoIsITEPK20CBaseCombatCharacter

Decompiled

undefined (2 params)

/* CDirectorTacticalServices::GetClosestCharacterWhoIsIT(CBaseCombatCharacter const*) const */

CBaseCombatCharacter * __thiscall
CDirectorTacticalServices::GetClosestCharacterWhoIsIT
          (CDirectorTacticalServices *this,CBaseCombatCharacter *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int *piVar4;
  char cVar5;
  float *pfVar6;
  CBaseCombatCharacter *pCVar7;
  int iVar8;
  uint uVar9;
  CBaseCombatCharacter *pCVar10;
  int iVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float local_24;
  CBaseCombatCharacter *local_20;
  
  pfVar6 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
  local_20 = (CBaseCombatCharacter *)0x0;
  fVar1 = *pfVar6;
  fVar2 = pfVar6[1];
  local_24 = 1e+08;
  fVar3 = pfVar6[2];
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar11 = 1;
    do {
      pCVar7 = (CBaseCombatCharacter *)UTIL_PlayerByIndex(iVar11);
      fVar12 = local_24;
      pCVar10 = local_20;
      if (pCVar7 == (CBaseCombatCharacter *)0x0) {
LAB_008c0fa0:
        fVar12 = local_24;
        pCVar10 = local_20;
      }
      else if ((*(int *)(pCVar7 + 0x30) != 0) &&
              (*(int *)(pCVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) {
        cVar5 = (**(code **)(*(int *)pCVar7 + 0x16c))(pCVar7);
        if ((cVar5 != '\0') &&
           ((((*(int *)(pCVar7 + 0x1f6c) != 2 &&
              (iVar8 = (**(code **)(*(int *)pCVar7 + 0x148))(pCVar7), iVar8 == 0)) &&
             (param_1 != pCVar7)) &&
            ((cVar5 = (**(code **)(*(int *)pCVar7 + 300))(pCVar7), cVar5 != '\0' &&
             (cVar5 = (**(code **)(*(int *)pCVar7 + 0x550))(pCVar7), cVar5 != '\0')))))) {
          pfVar6 = (float *)(**(code **)(*(int *)pCVar7 + 0x288))(pCVar7);
          fVar14 = *pfVar6 - fVar1;
          fVar12 = pfVar6[1] - fVar2;
          fVar13 = pfVar6[2] - fVar3;
          fVar12 = fVar12 * fVar12 + fVar14 * fVar14 + fVar13 * fVar13;
          pCVar10 = pCVar7;
          if (fVar12 < local_24) goto LAB_008c0fa6;
        }
        goto LAB_008c0fa0;
      }
LAB_008c0fa6:
      local_20 = pCVar10;
      local_24 = fVar12;
      iVar11 = iVar11 + 1;
    } while (iVar11 <= *(int *)(gpGlobals + 0x14));
  }
  iVar11 = TheNextBots();
  uVar9 = (uint)*(ushort *)(iVar11 + 0x10);
  if (uVar9 != 0xffff) {
    iVar8 = *(int *)(iVar11 + 4);
    do {
      while( true ) {
        piVar4 = *(int **)(iVar8 + uVar9 * 8);
        pCVar10 = (CBaseCombatCharacter *)(**(code **)(*piVar4 + 0xb4))(piVar4);
        if (((param_1 != pCVar10) &&
            (cVar5 = (**(code **)(*(int *)pCVar10 + 300))(pCVar10), cVar5 != '\0')) &&
           (cVar5 = (**(code **)(*(int *)pCVar10 + 0x550))(pCVar10), cVar5 != '\0')) break;
LAB_008c0fd0:
        iVar8 = *(int *)(iVar11 + 4);
        uVar9 = (uint)*(ushort *)(iVar8 + 6 + uVar9 * 8);
        if (uVar9 == 0xffff) {
          return local_20;
        }
      }
      pfVar6 = (float *)(**(code **)(*(int *)pCVar10 + 0x288))(pCVar10);
      fVar14 = *pfVar6 - fVar1;
      fVar12 = pfVar6[2] - fVar3;
      fVar13 = pfVar6[1] - fVar2;
      fVar12 = fVar12 * fVar12 + fVar14 * fVar14 + fVar13 * fVar13;
      if (local_24 <= fVar12) goto LAB_008c0fd0;
      iVar8 = *(int *)(iVar11 + 4);
      uVar9 = (uint)*(ushort *)(iVar8 + 6 + uVar9 * 8);
      local_24 = fVar12;
      local_20 = pCVar10;
    } while (uVar9 != 0xffff);
  }
  return local_20;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)