ForEachSurvivor<HeroConsideration>
0x00854560 · 645 bytes · __cdecl
_Z15ForEachSurvivorI17HeroConsiderationEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<HeroConsideration>(HeroConsideration&) */
bool ForEachSurvivor<HeroConsideration>(HeroConsideration *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
char cVar3;
CBaseEntity *this;
int iVar4;
int iVar5;
int iVar6;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
iVar6 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<HeroConsideration>(HeroConsideration&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachSurvivor");
iVar6 = ___atan2f_finite;
}
uVar2 = local_20;
uVar1 = local_24;
iVar5 = _DAT_0105db00;
/* try { // try from 008546f6 to 00854744 has its CatchHandler @ 0085487e */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar5 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_0085465d:
iVar5 = iVar5 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_00854694;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 0085462d to 0085466c has its CatchHandler @ 008547f7 */
cVar3 = (**(code **)(*(int *)this + 0x16c))(this);
if (((cVar3 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
(iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2)) {
/* try { // try from 0085479f to 008547d9 has its CatchHandler @ 008547f7 */
cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
if (cVar3 == '\0') {
cVar3 = (**(code **)(*(int *)this + 300))(this);
if (cVar3 == '\0') {
*(int *)(param_1 + 8) = *(int *)(param_1 + 8) + 1;
}
else {
*(int *)param_1 = *(int *)param_1 + 1;
}
}
else {
*(int *)(param_1 + 4) = *(int *)(param_1 + 4) + 1;
}
}
goto LAB_0085465d;
}
iVar5 = iVar5 + 1;
} while (iVar5 <= *(int *)(gpGlobals + 0x14));
}
LAB_00854694:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar6 != 0) {
(**(code **)(iVar6 + 0x54))(iVar6,uVar1,uVar2,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.