L L4D2node

ForEachSurvivor<HeroConsideration>

0x00854560 · 645 bytes · __cdecl

_Z15ForEachSurvivorI17HeroConsiderationEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<HeroConsideration>(HeroConsideration&) */

bool ForEachSurvivor<HeroConsideration>(HeroConsideration *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  char cVar3;
  CBaseEntity *this;
  int iVar4;
  int iVar5;
  int iVar6;
  undefined4 local_24;
  undefined4 local_20;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    iVar6 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<HeroConsideration>(HeroConsideration&)::tm_fmt,"(%s)%s",
               "Unaccounted","ForEachSurvivor");
    iVar6 = ___atan2f_finite;
  }
  uVar2 = local_20;
  uVar1 = local_24;
  iVar5 = _DAT_0105db00;
                    /* try { // try from 008546f6 to 00854744 has its CatchHandler @ 0085487e */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar5 = 1;
    do {
      while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar5), this == (CBaseEntity *)0x0 ||
             (*(int *)(this + 0x30) == 0))) {
LAB_0085465d:
        iVar5 = iVar5 + 1;
        if (*(int *)(gpGlobals + 0x14) < iVar5) goto LAB_00854694;
      }
      if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
                    /* try { // try from 0085462d to 0085466c has its CatchHandler @ 008547f7 */
        cVar3 = (**(code **)(*(int *)this + 0x16c))(this);
        if (((cVar3 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
           (iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2)) {
                    /* try { // try from 0085479f to 008547d9 has its CatchHandler @ 008547f7 */
          cVar3 = (**(code **)(*(int *)this + 0x7e8))(this);
          if (cVar3 == '\0') {
            cVar3 = (**(code **)(*(int *)this + 300))(this);
            if (cVar3 == '\0') {
              *(int *)(param_1 + 8) = *(int *)(param_1 + 8) + 1;
            }
            else {
              *(int *)param_1 = *(int *)param_1 + 1;
            }
          }
          else {
            *(int *)(param_1 + 4) = *(int *)(param_1 + 4) + 1;
          }
        }
        goto LAB_0085465d;
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 <= *(int *)(gpGlobals + 0x14));
  }
LAB_00854694:
  iVar5 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (iVar6 != 0) {
    (**(code **)(iVar6 + 0x54))(iVar6,uVar1,uVar2,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)