CTeamplayRoundBasedRules::GoToIntermission
0x004ca4c0 · 107 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules16GoToIntermissionEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::GoToIntermission() */
void __thiscall CTeamplayRoundBasedRules::GoToIntermission(CTeamplayRoundBasedRules *this)
{
CBaseEntity *this_00;
int iVar1;
if (*(int *)(mp_tournament._28_4_ + 0x30) != 0) {
return;
}
iVar1 = 1;
CMultiplayRules::GoToIntermission((CMultiplayRules *)this);
do {
this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar1);
if (this_00 != (CBaseEntity *)0x0) {
CBaseEntity::AddFlag(this_00,0x20);
}
iVar1 = iVar1 + 1;
} while (iVar1 != 0x21);
State_Enter(this,8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.