CTriggerSoundscape::PlayerUpdateThink
0x0082fc00 · 681 bytes · __thiscall
_ZN18CTriggerSoundscape17PlayerUpdateThinkEv
Decompiled
undefined (1 param)
/* CTriggerSoundscape::PlayerUpdateThink() */
void __thiscall CTriggerSoundscape::PlayerUpdateThink(CTriggerSoundscape *this)
{
CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>> *this_00;
undefined4 uVar1;
uint uVar2;
int *piVar3;
char cVar4;
CBaseEntity *pCVar5;
undefined4 *puVar6;
int iVar7;
undefined *puVar8;
int iVar9;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.2,(char *)0x0);
iVar9 = *(int *)(this + 0x580);
this_00 = (CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>> *)(this + 0x574);
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
if (iVar9 != 0) {
CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::GrowVector
((CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>> *)local_30,
iVar9);
CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::ShiftElementsRight
((CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>> *)local_30,0,
iVar9);
if (0 < iVar9) {
iVar7 = 0;
do {
puVar6 = (undefined4 *)(local_30[0] + iVar7 * 4);
if (puVar6 != (undefined4 *)0x0) {
*puVar6 = 0xffffffff;
}
iVar7 = iVar7 + 1;
} while (iVar7 != iVar9);
iVar7 = 0;
do {
*(undefined4 *)(local_30[0] + iVar7 * 4) =
*(undefined4 *)(*(int *)(this + 0x574) + iVar7 * 4);
iVar7 = iVar7 + 1;
} while (iVar7 != iVar9);
}
}
*(undefined4 *)(this + 0x580) = 0;
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar9 = 1;
do {
/* try { // try from 0082fcb4 to 0082fe69 has its CatchHandler @ 0082febb */
while (((pCVar5 = (CBaseEntity *)UTIL_PlayerByIndex(iVar9), pCVar5 == (CBaseEntity *)0x0 ||
(cVar4 = (**(code **)(*(int *)pCVar5 + 300))(pCVar5), cVar4 != '\0')) ||
(cVar4 = CBaseEntity::Intersects((CBaseEntity *)this,pCVar5), cVar4 == '\0'))) {
LAB_0082fca0:
iVar9 = iVar9 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar9) goto LAB_0082fd70;
}
local_38 = 0xffffffff;
puVar6 = (undefined4 *)(**(code **)(*(int *)pCVar5 + 0xc))(pCVar5);
local_38 = *puVar6;
iVar7 = CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::Find
((CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>> *)
local_30,(CHandle *)&local_38);
if (iVar7 < 0) {
(**(code **)(*(int *)this + 0x1b0))(this,pCVar5);
}
puVar6 = (undefined4 *)(**(code **)(*(int *)pCVar5 + 0xc))(pCVar5);
uVar1 = *puVar6;
iVar7 = *(int *)(this + 0x580);
CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::GrowVector(this_00,1);
CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::ShiftElementsRight
(this_00,iVar7,1);
puVar6 = (undefined4 *)(*(int *)(this + 0x574) + iVar7 * 4);
if (puVar6 == (undefined4 *)0x0) goto LAB_0082fca0;
iVar9 = iVar9 + 1;
*puVar6 = uVar1;
} while (iVar9 <= *(int *)(gpGlobals + 0x14));
}
LAB_0082fd70:
iVar9 = 0;
if (0 < local_30[3]) {
do {
while (((uVar2 = *(uint *)(local_30[0] + iVar9 * 4), uVar2 == 0xffffffff ||
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc))
|| ((*(uint *)(puVar8 + 8) != uVar2 >> 0xc ||
(piVar3 = *(int **)(puVar8 + 4), piVar3 == (int *)0x0))))) {
LAB_0082fd80:
iVar9 = iVar9 + 1;
if (local_30[3] <= iVar9) goto LAB_0082fe00;
}
local_34 = 0xffffffff;
puVar6 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
local_34 = *puVar6;
iVar7 = CUtlVector<CHandle<CBasePlayer>,CUtlMemory<CHandle<CBasePlayer>,int>>::Find
(this_00,(CHandle *)&local_34);
if (-1 < iVar7) goto LAB_0082fd80;
(**(code **)(*(int *)this + 0x1b8))(this,piVar3);
iVar9 = iVar9 + 1;
} while (iVar9 < local_30[3]);
}
LAB_0082fe00:
local_30[3] = 0;
CUtlMemory<CHandle<CBasePlayer>,int>::Purge((CUtlMemory<CHandle<CBasePlayer>,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CHandle<CBasePlayer>,int>::Purge((CUtlMemory<CHandle<CBasePlayer>,int> *)local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.