CGlobalEntityList::FindEntityProcedural
0x0067c170 · 998 bytes · __thiscall
_ZN17CGlobalEntityList20FindEntityProceduralEPKcP11CBaseEntityS3_S3_
Decompiled
undefined (5 params)
/* WARNING: Type propagation algorithm not settling */
/* CGlobalEntityList::FindEntityProcedural(char const*, CBaseEntity*, CBaseEntity*, CBaseEntity*) */
CBaseEntity * __thiscall
CGlobalEntityList::FindEntityProcedural
(CGlobalEntityList *this,char *param_1,CBaseEntity *param_2,CBaseEntity *param_3,
CBaseEntity *param_4)
{
char *pcVar1;
byte bVar2;
uint uVar3;
byte *pbVar4;
CBaseEntity *pCVar5;
int iVar6;
CBasePlayer *pCVar7;
byte *pbVar8;
if (*param_1 == '!') {
pcVar1 = param_1 + 1;
if ((pcVar1 == "player") || (iVar6 = _V_stricmp(pcVar1,"player"), iVar6 == 0)) {
LAB_0067c490:
pCVar5 = (CBaseEntity *)UTIL_PlayerByIndex(1);
return pCVar5;
}
if ((pcVar1 != "pvsplayer") && (iVar6 = _V_stricmp(pcVar1,"pvsplayer"), iVar6 != 0)) {
if (pcVar1 == "activator") {
return param_3;
}
iVar6 = _V_stricmp(pcVar1,"activator");
if (iVar6 == 0) {
return param_3;
}
if (pcVar1 == "caller") {
return param_4;
}
iVar6 = _V_stricmp(pcVar1,"caller");
if (iVar6 != 0) {
if ((pcVar1 == "picker") || (iVar6 = _V_stricmp(pcVar1,"picker"), iVar6 == 0)) {
pCVar7 = (CBasePlayer *)UTIL_PlayerByIndex(1);
pCVar5 = (CBaseEntity *)FindPickerEntity(pCVar7);
return pCVar5;
}
if (pcVar1 == "self") {
return param_2;
}
iVar6 = _V_stricmp(pcVar1,"self");
if (iVar6 != 0) {
if (((((pcVar1 != "nick") && (iVar6 = _V_stricmp(pcVar1,"nick"), iVar6 != 0)) &&
(pcVar1 != "rochelle")) &&
((((iVar6 = _V_stricmp(pcVar1,"rochelle"), iVar6 != 0 && (pcVar1 != "ellis")) &&
((iVar6 = _V_stricmp(pcVar1,"ellis"), iVar6 != 0 &&
((pcVar1 != "coach" && (iVar6 = _V_stricmp(pcVar1,"coach"), iVar6 != 0)))))) &&
(pcVar1 != "bill")))) &&
(((((iVar6 = _V_stricmp(pcVar1,"bill"), iVar6 != 0 && (pcVar1 != "zoey")) &&
(iVar6 = _V_stricmp(pcVar1,"zoey"), iVar6 != 0)) &&
((pcVar1 != "louis" && (iVar6 = _V_stricmp(pcVar1,"louis"), iVar6 != 0)))) &&
((pcVar1 != "francis" && (iVar6 = _V_stricmp(pcVar1,"francis"), iVar6 != 0)))))) {
Warning("Invalid entity search name %s\n",param_1);
return (CBaseEntity *)0x0;
}
GetCharacterFromName(pcVar1);
pCVar5 = (CBaseEntity *)CTerrorPlayer::GetPlayerByCharacter();
return pCVar5;
}
return param_2;
}
return param_4;
}
if (param_2 == (CBaseEntity *)0x0) {
if (param_3 == (CBaseEntity *)0x0) goto LAB_0067c490;
pbVar4 = (byte *)UTIL_FindClientInPVS(*(edict_t **)(param_3 + 0x30));
}
else {
pbVar4 = (byte *)UTIL_FindClientInPVS(*(edict_t **)(param_2 + 0x30));
}
if (pbVar4 != (byte *)0x0) goto LAB_0067c1e3;
pbVar4 = *(byte **)(gpGlobals + 0x58);
if (pbVar4 == (byte *)0x0) {
return (CBaseEntity *)0x0;
}
bVar2 = *pbVar4;
}
else {
if (*param_1 != '#') {
return (CBaseEntity *)0x0;
}
uVar3 = strtol(param_1 + 1,(char **)0x0,10);
if (uVar3 == 0) {
Warning("Invalid entity index %s\n",param_1);
return (CBaseEntity *)0x0;
}
if (uVar3 < 0x800) {
pbVar8 = *(byte **)(gpGlobals + 0x58);
if (pbVar8 == (byte *)0x0) {
return (CBaseEntity *)0x0;
}
pbVar4 = pbVar8 + uVar3 * 0x10;
if ((*pbVar4 & 2) == 0) goto LAB_0067c1e3;
}
else {
pbVar8 = *(byte **)(gpGlobals + 0x58);
if (pbVar8 == (byte *)0x0) {
return (CBaseEntity *)0x0;
}
}
bVar2 = *pbVar8;
pbVar4 = pbVar8;
}
if ((bVar2 & 2) != 0) {
return (CBaseEntity *)0x0;
}
LAB_0067c1e3:
if (*(int **)(pbVar4 + 0xc) == (int *)0x0) {
return (CBaseEntity *)0x0;
}
/* WARNING: Could not recover jumptable at 0x0067c1fd. Too many branches */
/* WARNING: Treating indirect jump as call */
pCVar5 = (CBaseEntity *)(**(code **)(**(int **)(pbVar4 + 0xc) + 0x18))();
return pCVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.