L L4D2node

ForEachSurvivor<PlayerCounter>

0x0088ff40 · 652 bytes · __cdecl

_Z15ForEachSurvivorI13PlayerCounterEbRT_

Decompiled

bool (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<PlayerCounter>(PlayerCounter&) */

bool ForEachSurvivor<PlayerCounter>(PlayerCounter *param_1)

{
  char cVar1;
  CBaseEntity *this;
  int iVar2;
  int iVar3;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
               0xb2c,&ForEachSurvivor<PlayerCounter>(PlayerCounter&)::tm_fmt,"(%s)%s","Unaccounted",
               "ForEachSurvivor");
    local_10 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 00890106 to 00890154 has its CatchHandler @ 008901d2 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (0 < *(int *)(gpGlobals + 0x14)) {
    iVar3 = 1;
    do {
                    /* try { // try from 0089000b to 0089004c has its CatchHandler @ 008901e7 */
      this = (CBaseEntity *)UTIL_PlayerByIndex(iVar3);
                    /* try { // try from 00890186 to 008901c1 has its CatchHandler @ 008901e7 */
      if (((((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) &&
           ((*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
            ((cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 != '\0' &&
             (*(int *)(this + 0x1f6c) != 2)))))) &&
          ((iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == 2 &&
           (((int)(char)this[0x104] == *(int *)param_1 || (*(int *)param_1 == -1)))))) &&
         (((*(int *)(param_1 + 4) == -1 ||
           (iVar2 = CBaseEntity::GetTeamNumber(this), iVar2 == *(int *)(param_1 + 4))) &&
          ((param_1[8] != (PlayerCounter)0x0 ||
           (cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 == '\0')))))) {
        *(int *)(param_1 + 0xc) = *(int *)(param_1 + 0xc) + 1;
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 <= *(int *)(gpGlobals + 0x14));
  }
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)