ForEachTerrorPlayer<HitAnnouncement>
0x009e91c0 · 501 bytes · __cdecl
_Z19ForEachTerrorPlayerI15HitAnnouncementEbRT_
Decompiled
bool (1 param)
/* bool ForEachTerrorPlayer<HitAnnouncement>(HitAnnouncement&) */
bool ForEachTerrorPlayer<HitAnnouncement>(HitAnnouncement *param_1)
{
char cVar1;
CBasePlayer *this;
int iVar2;
int iVar3;
undefined **local_3c [11];
iVar3 = 1;
if (*(int *)(gpGlobals + 0x14) < 1) {
return true;
}
do {
while ((this = (CBasePlayer *)UTIL_PlayerByIndex(iVar3), this == (CBasePlayer *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_009e9210:
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) {
return true;
}
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if ((((cVar1 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
(cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 == '\0')) &&
(cVar1 = CBasePlayer::IsSplitScreenPlayer(this), cVar1 == '\0')) {
if ((param_1[0x14] == (HitAnnouncement)0x0) && (6 < *(int *)param_1)) {
if (*(int *)param_1 < 0xf) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 != 3) goto LAB_009e9210;
if (*(int *)param_1 < 0xf) goto LAB_009e928f;
}
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 != 2) goto LAB_009e9210;
}
LAB_009e928f:
if ((*(int *)(param_1 + 8) != 0) && (*(int *)(param_1 + 4) != 0)) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 009e92c1 to 009e92c5 has its CatchHandler @ 009e93e1 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,this);
/* try { // try from 009e92cc to 009e9371 has its CatchHandler @ 009e93c5 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
UserMessageBegin((IRecipientFilter *)local_3c,"PZDmgMsg");
MessageWriteByte(*(int *)param_1);
if (*(int *)(param_1 + 8) == 0) {
iVar2 = 0;
}
else {
iVar2 = (**(code **)(*engine + 0x40))
(engine,*(undefined4 *)(*(int *)(param_1 + 8) + 0x30));
}
MessageWriteShort(iVar2);
if (*(int *)(param_1 + 4) == 0) {
iVar2 = 0;
}
else {
iVar2 = (**(code **)(*engine + 0x40))
(engine,*(undefined4 *)(*(int *)(param_1 + 4) + 0x30));
}
MessageWriteShort(iVar2);
if (*(int *)(param_1 + 0xc) == 0) {
iVar2 = 0;
}
else {
iVar2 = (**(code **)(*engine + 0x40))
(engine,*(undefined4 *)(*(int *)(param_1 + 0xc) + 0x30));
}
MessageWriteShort(iVar2);
MessageWriteShort(*(int *)(param_1 + 0x10));
MessageEnd();
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
}
}
goto LAB_009e9210;
}
iVar3 = iVar3 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar3) {
return true;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.