L L4D2node

CNavMesh::OnEditDestroyNotify

0x0070e080 · 389 bytes · __thiscall

_ZN8CNavMesh19OnEditDestroyNotifyEP8CNavArea

Decompiled

undefined (2 params)

/* CNavMesh::OnEditDestroyNotify(CNavArea*) */

void __thiscall CNavMesh::OnEditDestroyNotify(CNavMesh *this,CNavArea *param_1)

{
  CNavArea *pCVar1;
  char cVar2;
  int *piVar3;
  int iVar4;
  uint uVar5;
  int iVar6;
  
  *(undefined4 *)(this + 0x470) = 0;
  *(undefined4 *)(this + 0x474) = 0;
  *(undefined4 *)(this + 0x478) = 0;
  *(undefined4 *)(this + 0x4bc) = 0;
  *(undefined4 *)(this + 0x4c0) = 0;
  *(undefined4 *)(this + 0x4c4) = 0;
  CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::FindAndRemove
            ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x588),&param_1);
  iVar6 = 0;
  CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::FindAndRemove
            ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(this + 0x5b0),&param_1);
  if (0 < DAT_00fe6000) {
    do {
      piVar3 = *(int **)(TheNavAreas + iVar6 * 4);
      iVar6 = iVar6 + 1;
      (**(code **)(*piVar3 + 0x28))(piVar3,param_1);
    } while (iVar6 < DAT_00fe6000);
  }
  pCVar1 = param_1;
  iVar6 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
      piVar3 = (int *)UTIL_PlayerByIndex(iVar6);
      if ((((piVar3 != (int *)0x0) && (piVar3[0xc] != 0)) &&
          (piVar3[0xc] - *(int *)(gpGlobals + 0x58) >> 4 != 0)) &&
         (((cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar2 != '\0' && (piVar3[0x7db] != 2))
          && (iVar4 = (**(code **)(*piVar3 + 0x148))(piVar3), iVar4 == 0)))) {
        (**(code **)(*piVar3 + 0x540))(piVar3,pCVar1);
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 <= *(int *)(gpGlobals + 0x14));
  }
  iVar6 = TheNextBots();
  uVar5 = (uint)*(ushort *)(iVar6 + 0x10);
  if (uVar5 != 0xffff) {
    iVar4 = *(int *)(iVar6 + 4);
    do {
      piVar3 = *(int **)(iVar4 + uVar5 * 8);
      piVar3 = (int *)(**(code **)(*piVar3 + 0xb4))(piVar3);
      (**(code **)(*piVar3 + 0x540))(piVar3,pCVar1);
      iVar4 = *(int *)(iVar6 + 4);
      uVar5 = (uint)*(ushort *)(iVar4 + 6 + uVar5 * 8);
    } while (uVar5 != 0xffff);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)