L L4D2node

CDirector::ProcessTransitionRestoration

0x00878190 · 1543 bytes · __thiscall

_ZN9CDirector28ProcessTransitionRestorationEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDirector::ProcessTransitionRestoration() */

CDirector __thiscall CDirector::ProcessTransitionRestoration(CDirector *this)

{
  uint *puVar1;
  CDirector CVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  CBaseEntity *this_00;
  undefined4 uVar6;
  int local_44;
  int local_40;
  int local_3c;
  int local_38;
  int local_34;
  undefined4 local_30;
  int local_28;
  undefined4 local_24;
  int local_20;
  
  iVar4 = GetSavedSurvivorBotCount();
  if (0 < iVar4) {
    TransitionedPlayerCount(&local_34,&local_28,2);
    if (((local_34 == 0) || (0 < local_28)) ||
       ((cVar3 = CTerrorGameRules::HasPlayerControlledZombies(), cVar3 != '\0' &&
        ((TransitionedPlayerCount(&local_34,&local_28,3), local_34 == 0 || (0 < local_28)))))) {
      RestoreTransitionedSurvivorBots();
    }
  }
  if ((this[0x28e] == (CDirector)0x0) && (cVar3 = IsTransitioned(), cVar3 == '\0')) {
    return (CDirector)0x0;
  }
  CVar2 = this[0x28c];
  if (CVar2 != (CDirector)0x0) {
    TransitionedPlayerCount(&local_44,&local_40,2);
    iVar4 = GetActivePlayerCount(this,2,1);
    cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
    if (cVar3 == '\0') {
      local_38 = 0;
      iVar5 = 0;
      local_3c = 0;
    }
    else {
      TransitionedPlayerCount(&local_3c,&local_38,3);
      iVar5 = GetActivePlayerCount(this,3,1);
    }
    if (((local_40 == local_44) && (local_38 == local_3c)) || ((iVar5 == 4 && (iVar4 == 4)))) {
      local_34 = 0;
      local_30 = 0;
      if (_towlower == 0) {
        local_20 = 0;
      }
      else {
        (**(code **)(_towlower + 0x50))
                  (_towlower,&local_34,0,0,0,0,"/data/src/game/server/terror/director.cpp",0x924,
                   &ProcessTransitionRestoration()::tm_fmt,"(%s)%s","NPCs",
                   "Director::ProcessTransitionRestoration - restore");
        local_20 = _towlower;
      }
      iVar4 = _DAT_0105db00;
      local_28 = local_34;
      local_24 = local_30;
                    /* try { // try from 008784ab to 008784af has its CatchHandler @ 0087879c */
      if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
         (iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
        if ((char *)*_DAT_0105d15c != "Director::ProcessTransitionRestoration - restore") {
                    /* try { // try from 0087876c to 0087878f has its CatchHandler @ 0087879c */
          _DAT_0105d15c =
               (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcdd998,(char *)0x0,0xc8fa6a);
        }
        puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
        *puVar1 = *puVar1 | 4;
        CVProfNode::EnterScope();
        DAT_0105d158 = '\0';
      }
      this[0x28c] = (CDirector)0x0;
      this[0x280] = (CDirector)0x1;
      if (this[0x28d] == (CDirector)0x0) {
                    /* try { // try from 00878705 to 00878707 has its CatchHandler @ 008787c3 */
        (**(code **)(*TheNavMesh + 0x4c))(TheNavMesh);
      }
      if (local_40 == 0) {
        local_40 = 1;
      }
                    /* try { // try from 008784e1 to 00878544 has its CatchHandler @ 008787c3 */
      cVar3 = IsPressDemoMode();
      if ((cVar3 != '\0') && (-1 < *(int *)(gpGlobals + 0x14))) {
        iVar4 = 0;
LAB_0087853d:
        do {
          this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar4);
          if ((this_00 != (CBaseEntity *)0x0) && (*(int *)(this_00 + 0x30) != 0)) {
            if (*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
              iVar4 = iVar4 + 1;
              if (*(int *)(gpGlobals + 0x14) < iVar4) break;
              goto LAB_0087853d;
            }
            cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
            if ((((cVar3 != '\0') && (*(int *)(this_00 + 0x1f6c) != 2)) &&
                (iVar5 = CBaseEntity::GetTeamNumber(this_00), iVar5 == 2)) &&
               (*(int *)(this_00 + 0x100) != 100)) {
                    /* try { // try from 008786a4 to 008786a9 has its CatchHandler @ 008787c3 */
              (**(code **)(*(int *)this_00 + 0x214))(this_00,this_00 + 0x100);
              *(undefined4 *)(this_00 + 0x100) = 100;
            }
          }
          iVar4 = iVar4 + 1;
        } while (iVar4 <= *(int *)(gpGlobals + 0x14));
      }
      iVar4 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_20 != 0) {
        (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      }
    }
    if ((local_40 != 0) || (local_38 != 0)) {
      local_34 = 0;
      local_30 = 0;
      if (_towlower == 0) {
        local_20 = 0;
      }
      else {
        (**(code **)(_towlower + 0x50))
                  (_towlower,&local_34,0,0,0,0,"/data/src/game/server/terror/director.cpp",0x944,
                   &ProcessTransitionRestoration()::tm_fmt,"(%s)%s","NPCs",
                   "Director::ProcessTransitionRestoration - recreate");
        local_20 = _towlower;
      }
      iVar4 = _DAT_0105db00;
      local_28 = local_34;
      local_24 = local_30;
                    /* try { // try from 00878322 to 00878326 has its CatchHandler @ 008787b1 */
      if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
         (iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
        if ((char *)*_DAT_0105d15c != "Director::ProcessTransitionRestoration - recreate") {
                    /* try { // try from 00878655 to 00878678 has its CatchHandler @ 008787b1 */
          _DAT_0105d15c =
               (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcdd9cc,(char *)0x0,0xc8fa6a);
        }
        puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
        *puVar1 = *puVar1 | 4;
        CVProfNode::EnterScope();
        DAT_0105d158 = '\0';
      }
                    /* try { // try from 0087832f to 00878349 has its CatchHandler @ 008787b3 */
      cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
      if (cVar3 == '\0') {
                    /* try { // try from 0087860f to 00878613 has its CatchHandler @ 008787b3 */
        RestoreTransitionedEntities();
      }
      uVar6 = *(undefined4 *)(this + 0x628);
      iVar4 = CDirectorTacticalServices::GetRandomSurvivor();
      if (iVar4 != 0) {
        this[0x28d] = (CDirector)0x1;
      }
      iVar4 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar5 = ThreadGetCurrentId(uVar6), iVar4 == iVar5)) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_20 != 0) {
        (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
        return CVar2;
      }
    }
  }
  return CVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)