ForEachSurvivor<CheckpointSurvivorCount>
0x0085da80 · 678 bytes · __cdecl
_Z15ForEachSurvivorI23CheckpointSurvivorCountEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<CheckpointSurvivorCount>(CheckpointSurvivorCount&) */
bool ForEachSurvivor<CheckpointSurvivorCount>(CheckpointSurvivorCount *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
char cVar3;
CBaseEntity *this;
int iVar4;
TerrorNavArea *pTVar5;
int iVar6;
int iVar7;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
iVar7 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<CheckpointSurvivorCount>(CheckpointSurvivorCount&)::tm_fmt,
"(%s)%s","Unaccounted","ForEachSurvivor");
iVar7 = ___atan2f_finite;
}
uVar2 = local_20;
uVar1 = local_24;
iVar6 = _DAT_0105db00;
/* try { // try from 0085dc16 to 0085dc64 has its CatchHandler @ 0085dd3d */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar6 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar6), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_0085db78:
iVar6 = iVar6 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar6) goto LAB_0085dbb4;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 0085db4d to 0085db8c has its CatchHandler @ 0085dd77 */
cVar3 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 0085dcbf to 0085dd0e has its CatchHandler @ 0085dd77 */
if (((cVar3 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2 &&
((((cVar3 = (**(code **)(*(int *)this + 300))(this), cVar3 != '\0' &&
(iVar4 = CBaseEntity::GetTeamNumber(this), iVar4 == 2)) &&
(pTVar5 = (TerrorNavArea *)(**(code **)(*(int *)this + 0x52c))(this),
pTVar5 != (TerrorNavArea *)0x0)) &&
((((byte)pTVar5[0x12d] & 8) != 0 &&
(cVar3 = Checkpoint::ContainsArea(*(Checkpoint **)param_1,pTVar5), cVar3 != '\0'))))))
)) {
*(int *)(param_1 + 4) = *(int *)(param_1 + 4) + 1;
}
goto LAB_0085db78;
}
iVar6 = iVar6 + 1;
} while (iVar6 <= *(int *)(gpGlobals + 0x14));
}
LAB_0085dbb4:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar7 != 0) {
(**(code **)(iVar7 + 0x54))(iVar7,uVar1,uVar2,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.