L L4D2node

CEntityDissolve::Create

0x006790d0 · 900 bytes · __cdecl

_ZN15CEntityDissolve6CreateEP11CBaseEntityPKcfiPb

Decompiled

undefined (5 params)

/* CEntityDissolve::Create(CBaseEntity*, char const*, float, int, bool*) */

CBaseEntity *
CEntityDissolve::Create(CBaseEntity *param_1,char *param_2,float param_3,int param_4,bool *param_5)

{
  CBaseEdict *pCVar1;
  char cVar2;
  CBaseEntity *this;
  int iVar3;
  undefined1 *puVar4;
  int iVar5;
  int *piVar6;
  CBaseAnimating *pCVar7;
  CBaseEntity *this_00;
  Vector *pVVar8;
  Vector *pVVar9;
  CBaseEntity *pCVar10;
  undefined1 *local_e0;
  CTakeDamageInfo local_dc [96];
  CTakeDamageInfo local_7c [108];
  
  if (param_5 != (bool *)0x0) {
    *param_5 = false;
  }
  cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
  if (cVar2 != '\0') {
    CBasePlayer::SetArmorValue((CBasePlayer *)param_1,0);
    CTakeDamageInfo::CTakeDamageInfo
              (local_7c,param_1,param_1,(float)*(int *)(param_1 + 0x100),0x400800,0);
    CBaseEntity::TakeDamage(param_1,local_7c);
    return (CBaseEntity *)0x0;
  }
  this = (CBaseEntity *)CreateEntityByName("env_entity_dissolver",-1,true);
  if (this == (CBaseEntity *)0x0) {
    this = (CBaseEntity *)0x0;
  }
  else {
    if (*(int *)(this + 0x45c) != param_4) {
      if (this[0x6c] == (CBaseEntity)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0x45c) = param_4;
    }
    this_00 = param_1;
    if ((param_4 - 1U < 2) &&
       (cVar2 = (**(code **)(*(int *)param_1 + 0x140))(param_1), cVar2 != '\0')) {
      piVar6 = (int *)CBaseEntity::MyNPCPointer();
      cVar2 = (**(code **)(*piVar6 + 0x350))(piVar6);
      if (cVar2 != '\0') {
        CTakeDamageInfo::CTakeDamageInfo(local_dc);
        pCVar7 = (CBaseAnimating *)CBaseEntity::MyNPCPointer();
        this_00 = (CBaseEntity *)CreateServerRagdoll(pCVar7,0,local_dc,1,true);
        pVVar8 = (Vector *)(**(code **)(*(int *)(param_1 + 0x194) + 8))(param_1 + 0x194);
        pVVar9 = (Vector *)(**(code **)(*(int *)(param_1 + 0x194) + 4))(param_1 + 0x194);
        CBaseEntity::SetCollisionBounds(this_00,pVVar9,pVVar8);
        if (param_1[0x104] == (CBaseEntity)0x0) {
          pCVar10 = (CBaseEntity *)UTIL_PlayerByIndex(1);
          CTakeDamageInfo::CTakeDamageInfo(local_7c,pCVar10,pCVar10,10000.0,0x400900,0);
          CBaseEntity::TakeDamage(param_1,local_7c);
        }
        if (param_5 != (bool *)0x0) {
          *param_5 = true;
        }
        UTIL_Remove(param_1);
      }
    }
    AllocPooledString((char *)&local_e0);
    *(undefined1 **)(this + 0x260) = local_e0;
    CBaseEntity::DispatchUpdateTransmitState(this);
    puVar4 = &DAT_00d539c2;
    if (local_e0 != (undefined1 *)0x0) {
      puVar4 = local_e0;
    }
    iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar4);
    if (iVar3 != *(int *)(this + 0xf4)) {
      if (this[0x6c] == (CBaseEntity)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
      }
      *(int *)(this + 0xf4) = iVar3;
    }
    AttachToEntity((CEntityDissolve *)this,this_00);
    if (param_3 != *(float *)(this + 0x440)) {
      if (this[0x6c] == (CBaseEntity)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x440) = param_3;
    }
    (**(code **)(*(int *)this + 100))(this);
    *(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x80;
    CBaseEntity::DispatchUpdateTransmitState(this);
    if (param_4 - 1U < 2) {
      (**(code **)(*(int *)this_00 + 0xfc))(this_00,"TLK_ELECTROCUTESCREAM");
      return this;
    }
    (**(code **)(*(int *)this_00 + 0xfc))(this_00,"TLK_DISSOLVESCREAM");
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)