CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed
0x0046f360 · 129 bytes · __thiscall
_ZN15CMultiplayRules35HaveAllPlayersSpeakConceptIfAllowedEi
Decompiled
undefined (2 params)
/* CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed(int) */
void __thiscall
CMultiplayRules::HaveAllPlayersSpeakConceptIfAllowed(CMultiplayRules *this,int param_1)
{
char cVar1;
int *piVar2;
int iVar3;
iVar3 = 1;
if (0 < *(int *)(gpGlobals + 0x14)) {
do {
piVar2 = (int *)UTIL_PlayerByIndex(iVar3);
if ((piVar2 != (int *)0x0) && (cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar1 != '\0'))
{
(**(code **)(*piVar2 + 0x7b8))(piVar2,param_1,0,0,0,0);
}
iVar3 = iVar3 + 1;
} while (iVar3 <= *(int *)(gpGlobals + 0x14));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.