CTerrorPlayer::UpdateBloodSpatters
0x00a00a90 · 492 bytes · __thiscall
_ZN13CTerrorPlayer19UpdateBloodSpattersEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateBloodSpatters() */
void __thiscall CTerrorPlayer::UpdateBloodSpatters(CTerrorPlayer *this)
{
CBasePlayer *pCVar1;
int iVar2;
CTerrorPlayer *pCVar3;
int iVar4;
CRecipientFilter local_3c [44];
if ((((*(int *)(this + 0x2b90) != 0) || (*(int *)(this + 0x2b94) != 0)) ||
(*(int *)(this + 0x2b98) != 0)) || (*(int *)(this + 0x2b9c) != 0)) {
CRecipientFilter::CRecipientFilter(local_3c);
/* try { // try from 00a00ac5 to 00a00c70 has its CatchHandler @ 00a00c80 */
CRecipientFilter::MakeReliable(local_3c);
CRecipientFilter::AddRecipient(local_3c,(CBasePlayer *)this);
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar4 = 1;
do {
while (((pCVar1 = (CBasePlayer *)UTIL_PlayerByIndex(iVar4), pCVar1 == (CBasePlayer *)0x0 ||
(this == (CTerrorPlayer *)pCVar1)) ||
((iVar2 = (**(code **)(*(int *)pCVar1 + 0x648))(pCVar1), iVar2 != 4 ||
(pCVar3 = (CTerrorPlayer *)(**(code **)(*(int *)pCVar1 + 0x654))(pCVar1),
this != pCVar3))))) {
iVar4 = iVar4 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar4) goto LAB_00a00b50;
}
CRecipientFilter::AddRecipient(local_3c,pCVar1);
iVar4 = iVar4 + 1;
} while (iVar4 <= *(int *)(gpGlobals + 0x14));
}
LAB_00a00b50:
if (*(int *)(this + 0x2b90) != 0) {
UserMessageBegin((IRecipientFilter *)local_3c,"Splatter");
MessageWriteByte(*(int *)(this + 0x2b90));
MessageEnd();
*(undefined4 *)(this + 0x2b90) = 0;
}
if (*(int *)(this + 0x2b94) != 0) {
UserMessageBegin((IRecipientFilter *)local_3c,"MeleeSlashSplatter");
MessageWriteByte(*(int *)(this + 0x2b94));
MessageEnd();
*(undefined4 *)(this + 0x2b94) = 0;
}
if (*(int *)(this + 0x2b98) != 0) {
UserMessageBegin((IRecipientFilter *)local_3c,"MeleeClubSplatter");
MessageWriteByte(*(int *)(this + 0x2b98));
MessageEnd();
*(undefined4 *)(this + 0x2b98) = 0;
}
if (*(int *)(this + 0x2b9c) != 0) {
UserMessageBegin((IRecipientFilter *)local_3c,"MudSplatter");
MessageWriteByte(*(int *)(this + 0x2b9c));
MessageEnd();
*(undefined4 *)(this + 0x2b9c) = 0;
}
CRecipientFilter::~CRecipientFilter(local_3c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.